Author Topic: Adventure Mode... it's coming (Kickstarter).  (Read 356655 times)

Offline ShadedExalt

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Re: Adventure Mode... it's coming (Kickstarter).
« Reply #345 on: March 19, 2015, 09:28:55 am »
I have to say: If somehow the elements that allow RP to flourish and sustain itself in the game are done well enough, RP will keep the game running for a long long long long long long time, and bring a lot of people over.

Very true words my friend!
Simply look.at Ultima Online, still turning a profit for EA now.

That's all they care about, so good for them.

Offline Kamoba

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Re: Adventure Mode... it's coming (Kickstarter).
« Reply #346 on: March 19, 2015, 09:39:27 am »
I have to say: If somehow the elements that allow RP to flourish and sustain itself in the game are done well enough, RP will keep the game running for a long long long long long long time, and bring a lot of people over.

Very true words my friend!
Simply look.at Ultima Online, still turning a profit for EA now.

That's all they care about, so good for them.
I left when EA took UO off of Richard Garriot, but yes.. Its all they care about.... EA: "Roadmap and half implemented features? Nah, Blizzard got elves and orcs and make money so we add elves and gargoyles!"
[profit increase non-existan.]
EA: "We feel this title is at the peak of its performance so shall do no more.to it."

Players: "You could fix this or finish that!"

EA: "We thank you for your feedback. This email is an automated reply."

Offline ShadedExalt

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Re: Adventure Mode... it's coming (Kickstarter).
« Reply #347 on: March 19, 2015, 09:43:38 am »
I have to say: If somehow the elements that allow RP to flourish and sustain itself in the game are done well enough, RP will keep the game running for a long long long long long long time, and bring a lot of people over.

Very true words my friend!
Simply look.at Ultima Online, still turning a profit for EA now.

That's all they care about, so good for them.
I left when EA took UO off of Richard Garriot, but yes.. Its all they care about.... EA: "Roadmap and half implemented features? Nah, Blizzard got elves and orcs and make money so we add elves and gargoyles!"
[profit increase non-existan.]
EA: "We feel this title is at the peak of its performance so shall do no more.to it."

Players: "You could fix this or finish that!"

EA: "We thank you for your feedback. This email is an automated reply."

The SECOND a title stops increasing in profit, PapEA takes it out back and puts it down, yup.

Offline Mr. Goggles

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Re: Adventure Mode... it's coming (Kickstarter).
« Reply #348 on: March 19, 2015, 10:10:10 am »
Maybe I missed something...

Where is the kickstarter link? Did I miss it?

IS THERE NO WAY TO GET THE BACKING BENEFITS?!?! TAKE MY MONEY!

UPDATE:

I found the kickstarter... but it isn't live.... Is there any way to contribute and still get the backing benefits?
« Last Edit: March 19, 2015, 10:12:20 am by Mr. Goggles »

Offline Kamoba

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Re: Adventure Mode... it's coming (Kickstarter).
« Reply #349 on: March 19, 2015, 10:19:27 am »
Maybe I missed something...

Where is the kickstarter link? Did I miss it?

IS THERE NO WAY TO GET THE BACKING BENEFITS?!?! TAKE MY MONEY!

UPDATE:

I found the kickstarter... but it isn't live.... Is there any way to contribute and still get the backing benefits?

I've already passed on feedback to Muse that it needs to be a bit more clear, however if you want to give Muse your money, email them feedback@musegames.com and tell them :)
Although I know the PayPal address they use its better that they know why they're getting given money too! :) 8)

Offline Captain Estrata

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Re: Adventure Mode... it's coming (Kickstarter).
« Reply #350 on: April 02, 2015, 03:13:44 am »
Yeah I supported after the KS, just email them on the email Kamoba posted above. The team are quick to reply and helpful :-)
« Last Edit: April 02, 2015, 03:19:57 am by Captain Estrata »

Offline Ashunera

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Re: Adventure Mode... it's coming (Kickstarter).
« Reply #351 on: May 14, 2015, 04:28:46 pm »
Pre-ordered my copy a few days ago! Shame I didn't know about the KS when it was going on, would have gladly supported (plus who doesn't like backer rewards right?) But all the same, glad to support this game. Now, hopefully adventure mode will grow the player base, no more 179 people online nights!

Keep up the good work MUSE

Offline Captain Pyat

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Re: Adventure Mode... it's coming (Kickstarter).
« Reply #352 on: May 30, 2015, 07:29:43 pm »
Just want to know. I allready have GOI. So, i need to buy adventure mode to play it, or it will be added to my account?

Offline BlackenedPies

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Re: Adventure Mode... it's coming (Kickstarter).
« Reply #353 on: May 31, 2015, 03:56:32 am »
Just want to know. I allready have GOI. So, i need to buy adventure mode to play it, or it will be added to my account?

Yes, it will be for purchase. You can pre order here: http://gunsoficarus.com/store/

Offline Koali

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Re: Adventure Mode... it's coming (Kickstarter).
« Reply #354 on: May 31, 2015, 04:35:23 pm »
It's funny how Kickstarters are time-limited.

WE THROW MONEY AT THEM

TAKE OUR MONEY

Offline Captain Pyat

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Re: Adventure Mode... it's coming (Kickstarter).
« Reply #355 on: June 01, 2015, 01:31:44 pm »

Yes, it will be for purchase. You can pre order here: http://gunsoficarus.com/store/

Thanks. So, i pay here, get code, and activate it at my steam account, yes?

Offline BlackenedPies

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Re: Adventure Mode... it's coming (Kickstarter).
« Reply #356 on: June 01, 2015, 01:56:57 pm »
Yes, when it's released they will email you the code.

Offline Captain Pyat

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Re: Adventure Mode... it's coming (Kickstarter).
« Reply #357 on: June 03, 2015, 02:41:15 am »
Thanks

Offline Sever Solavarus

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Re: Adventure Mode... it's coming (Kickstarter).
« Reply #358 on: June 07, 2015, 09:33:30 pm »
I realize I am a little bit late to this party, and most of the features are already decided on, but I want to throw my two cents into the mix anyway. I was linked here from a stickied suggestions thread that was locked and suggested to post ideas here, as such I have ideas for adventure mode, but also the future of GoIO in general.

First and foremost I apologize if any of these suggestions have been touched on before and asked and answered and what have you. The truth is that I have little free time and don't wish to spend it combing through pages upon pages of forum posts to see what has and has not been discussed.

Okay, so we're getting an adventure mode, woohoo! that's wonderful. Trade routes, pirate attacks, supporting towns, it all sounds like a blast. What I want to talk about is how to tie this into the bigger picture, and instead of having two "siloed" game modes we instead bring them together in a meaningful way. A lot of what I am about to suggest is not something that will come in adventure mode, but after it, after the foundation has been laid. I feel like what this game desperately needs for longevity is a competitive and dynamic world that responds to player conflict. How do we do this? In a word, factions. Or nations, countries, armies, whatever.

Two sides, pitted against one another struggling for domination. Players create a character as one of the two factions and fly, trade, fight, hunt, etc, for their faction. Trade routes are established to deliver goods based on real needs of settlements and the delivery or failure to deliver impacts that settlement's status and strength. Intercepting trade goods simultaneously supports your faction while depriving the enemy. Blockades, invasions, ambushes, all out warfare. Not to mention the pirates thrown in the mix who are unpredictable and fire on both sides. Then there's the mercs who will fly for whoever pays more. See where I am going with this?

Obviously what I am talking about is huge, the amount of work that would go into it is tremendous, but this game should keep evolving, and it should evolve into a game that has stakes other than a win in an arena or the completion of a mission which isn't really going to impact the map or other players. You've created something amazing here muse, and the foundation is there to build something great, I hope you consider taking this game to the next level.

When dealing with a faction based game the most fun will come from asymmetric balance, you already have varied ship designs that look as though they draw from two points of inspiration, Victorian era Europe, and Asian culture and architecture. There is a ton of flavor here already, expand it, and create two unique empires with different ships and tactics, and let the players fill the ranks and fly to glorious battle!

I get it, you read things like above and you begin asking a million questions, given this direction how would we handle X,Y,Z. Player vs player defeat, ship loss, map victory/defeat conditions, balancing concerns by making factions unique... I know. It's very involved... But it's workable, it's doable... eventually, and what's more is that it will give us players a good decade or more of enjoyment if you do it well. Look at games like Eve, personally I hate it, the gameplay is uninteresting... But it has a complex world that players can influence. That breeds longevity. And I believe that muse can do it better.

Give the RP community more to sink it's teeth into. I'm an RP nut I admit, I hate seeing ship names inspired by porn stars or things like bucketsof... well you get the idea, but I get it, most people never get past the mentality of a 15 year old and well, that's online gaming. But please for the love of Icarus throw people like me a bone and flesh out the ship designs a bit, I mean where are the bathrooms, the captains quarters. etc? Look, I get it, it was not needed to get the game going, it would be useless fluff, I know. Now that things are picking up though and you're building a world, let me live in it eh? Let me have a small ship which sleeps four and has a privy. 


I've actually thought a lot about how all of this could work, but writing it out as a design document is presumptuous and wasted effort unless you actually want to think about taking the game in this direction.

Offline Carn

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Re: Adventure Mode... it's coming (Kickstarter).
« Reply #359 on: June 07, 2015, 10:06:28 pm »
There are six existing factions in the lore. Fjord Baronies, Arashi League, Order of Chaladon, Yeshan Empire, Mercantile Guild, and my favorite Republic of Anglea. So there's already factions to go on about. As for a privy, well there's a thread speculating on that already. I personally think a bucket is the most viable option.