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Adventure Mode... it's coming (Kickstarter).
Baron Veritas:
Hello, I saw some discution about travel between cities and had some thoughts. I get that open world travelling is impossible with the level of graphics and details the skirmish battles have. On the other hand, with instanced travel as the only form available, I don't see a solo trader working on a known route cause it will always be camped.
Why not try to implement a mixed system, like final fantasy's? Pirates of the burning seas has done it. Imagine if you could fly around the world in a top view of the map with a smaller less detailed representation of your ship. When you face an npc or a player on the map and are unable to outrun or hide from him you go to skirmish mode's instanced map generated based on the specific terrain/location you were on the map.
The routes would still exist. The same distance in an instanced route would take half the time that on the map's open travel ( more or less depending on balancing). If you feel safe (when in a strong group or escorted) you take the instanced route and complete missions faster. If you want to avoid encounters or be able to pick your fights with the easier targets you take your time in the map travel.
You could have skills or equipments to enhance stealth on the map or to improve you chance and distance on which you spot other ships. That way a pirate might camp a hiden spot on the map from where he can see the ships going through a determined route and chose his target for an ambush (choosing if,where and when he enters the instanced route). That would make the task of hunting pirates, escorting convoys and trading that much interesting.
Jazzza:
I want to dock my ship.
Then I'll be happy.
Admiral Waloof:
Hi guys,
I just discovered the game (40 hours played though) and I'd like to know if it's still possible to get the offers from the Kickstarter project.
Although it's no more active, i wish i could offer my crew (best crew ever btw) a 90$( and not just 4 paypal donations :'( ) pack so we can conquer the world with the proper costumes
the 90$ pack :
Captain & Crew ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4x Adventure Mode + 4x Collector's Edition Skirmish + 4x Kickstarter Exclusive Dust Rider 1.0 Costume + 4x Kickstarter Exclusive Dust Rider 2.0 Costume
Regards
Admiral Waloof
Kamoba:
Sorry to necro this post but I had an idea for Adventure Mode and followed a link here to post that idea...
Many of our community enjoy spending time together ingame out side of the thrill of combat! Sitting in crew formations or custom lobbies or just in the main screen lobby, for adventure mode I'd like to see somewhere people can interact while in-game! Something like a match type which puts people into a tavern or some such environment where we can talk and run about, maybe even add mini-games for example a chess board to play chess, poker table to play poker etc etc, this would also greatly benefit the roleplay community with a place they can play their roles without being on a ship every time.
I imagine if it came to existence one of a few things, perhaps a simple as a room to represent a cabin on a ship and just fit four peoples avatars inside with a table and chairs. Perhaps a small tavern with a bar, an NPC bartender cleaning the bar and enough room for 16people, large enough to hold small events, add the minigames and perhaps even tournaments.
Any bigger (which I do not believe would be needed.) and imagine a large ale house with many tables, something closer to a large hub where a large number of 32 people could fit inside.
I also think something like this would be much better over something such as a guild house as it stays open for use by people not in clans, and guild houses are rarely used by anyone outside a guild, thus splitting the community, much better the option for a neutral communal area not tied to guilds.
So to sum up, I want a pub I can sit in and chill out with my friends during the breaks between matches with the ability to play as my avatar! Camping Global chat will never have been as cool as it would with this.
Arturo Sanchez:
--- Quote from: Kamoba on January 20, 2015, 11:42:20 am ---Sorry to necro this post but I had an idea for Adventure Mode and followed a link here to post that idea...
Many of our community enjoy spending time together ingame out side of the thrill of combat! Sitting in crew formations or custom lobbies or just in the main screen lobby, for adventure mode I'd like to see somewhere people can interact while in-game! Something like a match type which puts people into a tavern or some such environment where we can talk and run about, maybe even add mini-games for example a chess board to play chess, poker table to play poker etc etc, this would also greatly benefit the roleplay community with a place they can play their roles without being on a ship every time.
I imagine if it came to existence one of a few things, perhaps a simple as a room to represent a cabin on a ship and just fit four peoples avatars inside with a table and chairs. Perhaps a small tavern with a bar, an NPC bartender cleaning the bar and enough room for 16people, large enough to hold small events, add the minigames and perhaps even tournaments.
Any bigger (which I do not believe would be needed.) and imagine a large ale house with many tables, something closer to a large hub where a large number of 32 people could fit inside.
I also think something like this would be much better over something such as a guild house as it stays open for use by people not in clans, and guild houses are rarely used by anyone outside a guild, thus splitting the community, much better the option for a neutral communal area not tied to guilds.
So to sum up, I want a pub I can sit in and chill out with my friends during the breaks between matches with the ability to play as my avatar! Camping Global chat will never have been as cool as it would with this.
--- End quote ---
Not mentioning battleships as an activity. Tho maybe for copyright reasons, a 3D version as opposed to the normal coordinate based game.
As for this hub world feature, thats alot of bandwidth wasted on nothing.
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