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Adventure Mode... it's coming (Kickstarter).
Veyka:
--- Quote from: dragonmere on April 12, 2013, 03:04:46 pm ---
--- Quote from: Helmic on April 12, 2013, 02:52:38 pm ---Which is why I'm so nervous about how they handled complaints from the last kickstarter, if they go that route without saying so upfront on their kickstarter page I'm going to be in the same boat.
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Accumulative/Separate funding goals aside ... This is getting back to my main point about how some backers, I'm sure, are expecting a completed adventure mode for this one particular contribution.
At this point, I'm assuming this current kickstarter to be fully funded, even though we're a little shy still. If there's 2 more 'pillars', how are they going to be funded?
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From the kickstarter page
--- Quote --- If we don't make it all the way to $500,000, then you backers will get a Season Pass to whatever we release. The main difference is a change in our release strategy but we hope we don't need to do that
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--- Quote ---What happens if you don't reach your stretch goals?
This is a Kickstarter for the Adventure Mode DLC so you will get Adventure Mode no matter what. If we don't come close to our $500,000 target then we'll have to re-evaluate our launch strategy. Being indie, cash flow is extremely important so we'll most likely have to release content in smaller DLC packages. For example, co-op functionality will be released first. Everyone who backs this project will get a Season Pass to all DLC content no matter what our strategy is. So if we're able to release Adventure in one big DLC, you'll get it. If we have to split things up into smaller DLC, you'll still get it.
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Edit: and one more
--- Quote ---While it was tempting to throw up a huge target and say “Give us this much to make Adventure Mode,” we’ve chosen what we believe is the safer path for us as a studio. Go big or go home is extremely risky for us. Again, with at least the pledge goal of $100,000 we will release PvE/Co-Op functionality and give everyone who pledged here a Season Pass to everything we put out as we continue to build towards Adventure Mode.
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Thats from the risks section of the KS page
dragonmere:
--- Quote from: Veyka on April 12, 2013, 04:09:35 pm ---From the kickstarter page
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I'd actually read all of those things, but reading them in that order somehow cleared up most of my confusion.
I was for some reason under the impression that each pillar would be funded by an entirely separate venture.
All thats left is how they will be funding the (unfortunately probably inevitable) shortfall of the final $500k mark, which apparently has not even decided by them yet.
Thank you very much.
Also please excuse my somewhat cynical nature. This was my first kickstarter backing, and perhaps due to just general confusion of the nature of crowd-funding systems, and concerns from backers of the initial GoIO, I was slightly skeptical.
Again, thanks for all the feedback.
Pickle:
--- Quote from: dragonmere on April 12, 2013, 04:21:40 pm ---Also please excuse my somewhat cynical nature. This was my first kickstarter backing, and perhaps due to just general confusion of the nature of crowd-funding systems, and concerns from backers of the initial GoIO, I was slightly skeptical.
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You are not the only cynic/sceptic.. https://gunsoficarus.com/community/forum/index.php/topic,543.msg9126.html#msg9126
Helmic:
Which still doesn't answer how Muse handled those complaints about the last Kickstarter. It's getting a little unnerving how silent Muse has been, if they were offering a refund or something sensible I don't see why they wouldn't make that known upfront to rebuild any reputation lost.
Clara Skyborn:
--- Quote from: Helmic on April 14, 2013, 05:11:29 pm ---Which still doesn't answer how Muse handled those complaints about the last Kickstarter. It's getting a little unnerving how silent Muse has been, if they were offering a refund or something sensible I don't see why they wouldn't make that known upfront to rebuild any reputation lost.
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There's no blanket refund or anything, it's on a case-by-case basis -- basically, if you backed us in the last Kickstarter and are concerned about this one, you can contact us privately and we'll discuss it with you. Feel free to email us at feedback@musegames.com and we'll see what we can do to set your mind at ease.
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