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Map wish: The Heights

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Richard LeMoon:
I believe this image sums this wish up nicely.


Credit

Location: High above somewhere.

Obstacles: None (or perhaps a giant, unmoving artifact dirigible or two, AKA, the reason ships come here, possible King of the Hill or CK reason)

Floor: None. Boundary wind blows you back up.

Layout: This map is not very tall, and is divided into thirds. The middle third is clear sky, while the top and bottom thirds are dense cloud. Nothing to hide behind but water vapor and hope.

Play: Ships spawn in the upper or lower cloud layer, and stealth around before popping up/down to attack/capture a point.

Optional fun that can't be done because the mechanics don't currently support it: randomly placed invisible mines in the cloud layers that explode with a bight blue flash and damage everything on your ship and give away your location for a second along with the invariable shout of "God damn lightning!" from the pilot.

Crafeksterty:
I actualy tought of this before, but the ships being airships does not help the fact that they cant possibly go that high. But would be nice to have a SUPER high feeling.

I never really got a scare of heights from this game, maybe because of the ground not being as detailed as it should be. But a map that makes you wanna not fly any higher would be so nice to have. Like, srsly this is a map Goio needs.

Would be great excuses for Chutevent or Hydrogin. Or both.

Squidslinger Gilder:
Give us the old Hydro/Chute back...you can have a map like this.

Richard LeMoon:
A fun little bug in Devapp reminded me of this thread, and I had to muck about with making some simulated reality of it. Enjoy.

(click me)

Hoja Lateralus:
Well, any new map would be nice but Devs said that up to Co-Op release there will be none.

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