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Official 1.1.5 Patch Notes

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RearAdmiralZill:
Version 1.1.5 Release Notes
19:02

Features

- Added support for most character sets in chat, including Cyrillic alphabet
- Added AI name tags with class indicator
- Announce part destructions and kills from the Tar Barrel skill (as with ramming, destructions are credited to the player on the helm)
- Spectators: new UI providing detailed information on ships and crew.
- Spectators: always show crewmembers on a ship you’re orbiting

Balance

- Rebalanced rebuild game so that engines are slightly easier to repair than before.

Fixes and Optimization

- Fixed excessive lens distortion on high-zoom scoped weapons (e.g. Mercury)
- Fixed gun rotation bug that led to shots not going where expected when the gun was rotated partially in both axes
- Enabled new packet CRC functionality; this should fix router-specific disconnection errors (WRT54G and others)
- Made a number of server fixes to improve performance and reduce/eliminate slow-time:

> Eliminated the (completely pointless) physics cost for spectators
> Improved physics performance in general
> AI crewmembers raycast for line-of-sight less frequently
> Improved networking performance; in particular, the amount of load per-user-per-object has been reduced.

- Fixed a number of bugs related to asset loading
- Fixed a bug where map name would not update after a vote
- Fixed a number of Explicit AFK bugs, particularly related to respawn
- Made several changes to graphics options (will be reset to default values):

> Excessive/redundant entries in graphics options removed
> Fixed a bug with initial resolution detection
> Fixed several bugs related to resolution settings

- Fixed an issue where AI gunners would not perform the correct line-of-sight check under 300 meters
- Fixed shader issue that could cause aliasing around objects silhouetted against smoke particles
- Fixed trails so they properly fade out.


(A thanks to Hubert PIckle for the list)

Watchmaker:
A couple of server hotfixes that went out today:
- Fixed a performance issue that caused increasing server slowdown in long matches
- Fixed an exploit that allowed an engineer to rebuild faster than intended

Phoebe:

--- Quote from: Watchmaker on March 22, 2013, 06:20:55 pm ---- Fixed an exploit that allowed an engineer to rebuild faster than intended

--- End quote ---

Just wondering...

A while ago I posted a method on the forum that involved resetting the swing timers on tools by quickly swapping them out all while hammering the component one was trying to rebuild;-  but it was quickly debunked by Muse as well as some players that this was only an animation bug and didn't actually work.

I kept on swearing on my toys that it actually did work and that I was noticing an increase in rebuild speed for sure;-

Did you guys figure out after all that this was indeed the case; and has that been fixed;- or are we talking about an entirely different bug?

RearAdmiralZill:
You were indeed correct it would seem. Either way its good to know it was fixed.

Phoebe:

I reckon that too because I was sincerely suprised I figured something out none of the veterans did;- then I was somewhat comforted that the myth had been busted.  But as I kept doing it and felt it was working exactly how I described;- I felt very uncomfortable again knowing it would give people an edge.  Now I feel comfortable knowing whatever was wrong; it's been fixed!  :D

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