Main > Gameplay

Tab lock down (Patch 3.5)

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N-Sunderland:
Maybe have a separate button to bring up the mute screen? I have to say that it's been bugging me a lot too, as I often bring the Tab screen up as I'm running along the ship.

Urz:
I brought this up in the dev app thread as well, and completely agree. There's a reason that action games don't put mouse functionality on the in-game score screen, because it is incredibly annoying to lose control of your character when you're checking crews, checking for disconnects, ship names, etc. In that thread I proposed an alternative solution similar to how TF2 handles it, which I'll post here for the benefit of those not in testing:



"Just have big button that says "Mute Players" on the escape button screen, which displays a dialog with all the player names. That way you don't need to destroy existing functionality as it does now."

Wundsalz:
Isn't it possible to forward the user input to both - the score menu and the actual game?
The worst thing that can happen is an unintended shot - if you call the menu from a gun or an unintended character turn. I'd prefer that behavior over not being able to interact with the actual game from the score menu at all. Especially as a pilot I often take a brief glance at whom I'm facing - often while doing other stuff simultaneously (steering, item usage, voice chat).

Watchmaker:
Yeah, there are several reasonable suggestions here.  Personally, I like the "click to give mouse focus" compromise the best, but I don't get to decide this stuff unilaterally.  I'll make sure this is brought up internally, though.

Imagine:
How about something simple like, Tab displays the old screen, shift+tab displays the ability to mute people?

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