Main > Gameplay
1.3.5 Balance Changes
Crafeksterty:
The yaw speed as a drawback is to fight versus reaction. Making it less likely to be effective on ships that whip by quickly.
I havent seen or played yett with the changes on actual competetiveness or pub games. But i am willing to believe that ide feel safer. But first, i must confirm it.
Sammy B. T.:
--- Quote from: The Djinn on February 03, 2014, 04:18:06 pm ---The issue is that Shatter damage is good against both hull and components. Without changing the damage type it's hard to alter that.
--- End quote ---
Shatter does .2 damage to armor.
The Djinn:
--- Quote from: Sammy B. T. on February 03, 2014, 05:29:09 pm ---Shatter does .2 damage to armor.
--- End quote ---
...derp.
Got my damage types completely confused for a moment there.
Captain Smollett:
At 55 armor damage per shot the 24 from shatter makes up half the armor damage.
Admittedly on paper the number seems quite small however times 6 times 5 that number becomes huge.
Frogger:
All other points aside, I'm really enjoying the visual effect of the lowered muzzle speed. It looks like you're actually shooting a missile, as opposed to a jet of compressed air.
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