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Guns of Icarus Online App

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ramjamslam:

--- Quote from: macmacnick on February 13, 2014, 10:23:28 am ---You thinking LAN functionality would be used for that, ram?

--- End quote ---

Maybe, I hadn't thought that far ahead into the implementation of that crazy idea :P

Ernest Wolf:
Wow, it's a great idea. I wish I had a smartphone, though. If this happens, I am getting it for once and for all!

Coldcurse:
I don't like the fact that you have to replace AI for other people slapping some buttons on a touchscreen.
How can you make a touchscreen player spot an enemy ship?
How can you let touchscreen people decide what tool to use on a Shipcomponent?
How will you make a touchscreen player decide what ammo to use when picking a gun?
Will an touchscreen player have an advantage over AI and actually be able to focus on a specific ship rather then shooting the most obvious one?

What is the profit of having an touchscreen player on your ship?

Oliver Colt:

--- Quote from: Coldcurse on February 14, 2014, 08:50:26 am ---What is the profit of having an touchscreen player on your ship?

--- End quote ---
Agreed! >:I

No but I agree that it would be hard to balance. I mean, to make it a better crew option than AI (which it'd have to be, because why implement it if it's gonna be the same/worse?), if the whole thing is just pressing buttons, then it has to be automated to make good decisions and that means no skill or knowledge or any thinking whatsoever from the player. E.g. The hull is down, you press "Repair hull" and that's that. If it was on fire or had health too low to use the mallet safely, the player never knew.

I just think it kinda defeats that whole point of the game where you need to know your shizzle or learn from mistakes how to do stuff best. The gunner deal is also difficult because it's not just the ship you're aiming at, but also what part of it. AI chooses by itself, so if the mobile player here just taps "Shoot gun" and it decides for him where and how then it's the same.

It would be fun tho to be able to see matches from mobile devices xD Like just a map like the one that we already have with all ships marked and such, and when you tap on one you can see stats and crew, and it could show the score on top and notifications like "Player1 destroyed hull armor" and "BOOM BABLAMBAM killed Lockheart's Tiny Squid" etc. much like the spectator mode we have now, but without filling spectator slots maybe, so it would be great for Fight the Devs and all those fun competitions :D

redria:

--- Quote from: Oliver Colt on February 14, 2014, 10:04:26 am ---
--- Quote from: Coldcurse on February 14, 2014, 08:50:26 am ---What is the profit of having an touchscreen player on your ship?

--- End quote ---
Agreed! >:I

No but I agree that it would be hard to balance. I mean, to make it a better crew option than AI (which it'd have to be, because why implement it if it's gonna be the same/worse?), if the whole thing is just pressing buttons, then it has to be automated to make good decisions and that means no skill or knowledge or any thinking whatsoever from the player. E.g. The hull is down, you press "Repair hull" and that's that. If it was on fire or had health too low to use the mallet safely, the player never knew.

I just think it kinda defeats that whole point of the game where you need to know your shizzle or learn from mistakes how to do stuff best. The gunner deal is also difficult because it's not just the ship you're aiming at, but also what part of it. AI chooses by itself, so if the mobile player here just taps "Shoot gun" and it decides for him where and how then it's the same.

It would be fun tho to be able to see matches from mobile devices xD Like just a map like the one that we already have with all ships marked and such, and when you tap on one you can see stats and crew, and it could show the score on top and notifications like "Player1 destroyed hull armor" and "BOOM BABLAMBAM killed Lockheart's Tiny Squid" etc. much like the spectator mode we have now, but without filling spectator slots maybe, so it would be great for Fight the Devs and all those fun competitions :D

--- End quote ---

My initial thought was an emphatic yes, but you guys raise good points. There is a lot that goes into every aspect of being on a ship that someone on a phone just won't be able to get. For example, your engine column gets taken out by a hwacha. Do I rebuild the turning or main engine first? There is no way to communicate that to someone on a phone, so someone on a phone is going to be as helpful as an AI. You would need to have the captain be able to give specific commands for each component, at which point you may as well just be able to tell the AI what to do instead.
Also, how would this possibly work on a squid? You have to be so multifunctional on a squid, and know where the enemy is, that realistically this would be worse than an AI.

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