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Update?

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Pickle:

--- Quote from: BuZ on March 18, 2013, 02:10:29 pm ---687mo, I would be surprised if that was a minor patch.

--- End quote ---

It depends how deep the problems are.  The map selection and lag problems haven't been fixed by hotfixes, so it could be a large change in the mechanics that's only perceived as a minor change from the gameplay perspective.

There's also the unresolved Nvidia problem that cause the glitch when fire and rain occur at the same time with reflections set to "on", I'd forgotten about that one.

valkor:
Hey Hubert is there info on that mine launcher that they want to put in the game? Would like to read about it.

Pickle:
The accidentally released stats were..

Mine Launcher, 350 Impact, 150 Piercing, 80 AoE radius, 30 Clip, 20 second Reload, no Range listed.

It was discussed on the old forum here

N-Sunderland:
Muse said yesterday that they were rolling 1.1.5 out today. So that's what it is. Should be fairly major.

Pickle:
Version 1.1.5 Release Notes
19:02
Features

- Added support for most character sets in chat, including Cyrillic alphabet

- Added AI name tags with class indicator

- Announce part destructions and kills from the Tar Barrel skill (as with ramming, destructions are credited to the player on the helm)

- Spectators: new UI providing detailed information on ships and crew.

- Spectators: always show crewmembers on a ship you’re orbiting

Balance

- Rebalanced rebuild game so that engines are slightly easier to repair than before.

Fixes and Optimization

- Fixed excessive lens distortion on high-zoom scoped weapons (e.g. Mercury)

- Fixed gun rotation bug that led to shots not going where expected when the gun was rotated partially in both axes

- Enabled new packet CRC functionality; this should fix router-specific disconnection errors (WRT54G and others)

- Made a number of server fixes to improve performance and reduce/eliminate slow-time:

-- Eliminated the (completely pointless) physics cost for spectators

-- Improved physics performance in general

-- AI crewmembers raycast for line-of-sight less frequently

-- Improved networking performance; in particular, the amount of load per-user-per-object has been reduced.

- Fixed a number of bugs related to asset loading

- Fixed a bug where map name would not update after a vote

- Fixed a number of Explicit AFK bugs, particularly related to respawn

- Made several changes to graphics options (will be reset to default values):

-- Excessive/redundant entries in graphics options removed

-- Fixed a bug with initial resolution detection

-- Fixed several bugs related to resolution settings

- Fixed an issue where AI gunners would not perform the correct line-of-sight check under 300 meters

- Fixed shader issue that could cause aliasing around objects silhouetted against smoke particles

- Fixed trails so they properly fade out.

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