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Pilot Skills - Chute Vent/Hydrogen
Wundsalz:
--- Quote from: Thomas on January 29, 2014, 08:26:20 pm ---The only reasons against the proposed balance seem to be:
-I don't want it changed, it's fine as it is
-You're not using it right
-But it's -really- good for dodging/escaping
-I can do that without tools
-I don't want to see it used more
-I have to use it that long anyways to see an effect
--- End quote ---
And some fine points have been made there.
--- Quote from: Thomas on January 29, 2014, 08:26:20 pm ---What's wrong with wanting it to be used in different situations? Damage aside, why does it need to be left on so long? What's wrong with wanting more control over it's use? Why Khan?
--- End quote ---
It needs to be left on so long to restrict its usage. Currently you have to make a clear call to either use it and deal with the concequences or rather stick to conventional altitude adjustments. I like this behavior and certainly prefer it over forgiving/encouraging indeceisive, perfectly comtrollable quick altitude changes.
Thomas:
But perfectly controllable rotations and forward/backward backward boosts with minimal negative effects are totally acceptable? Something got a little skewed in the risk/reward area of pilot tools.
Captain Smollett:
Well after reading this thread I have come to one firm conclusion:
Pheonix Claw is op as hell. For the last six months (with the exception of the brief super op kerosene phase) I've used Pheonix Claw on every single captains loadout on every ship I've flown.
It gives way too much benefit for its drawbacks. Damage to engines should definitely be increased.
As for the vertical tool debate, I personally wouldn't mind seeing some slight changes. Notably, it would be nice to see chute vents duration lowered by 1 second and the damage done during hydrogen reduced around 10-20%.
I (like many of the vets on the forums) played during the era of constant vertical tool usage spam and I recall it being quite fun trying to guess which way your opponent would move and trying to counter it. I'm not saying we should go back to that era, since the game is so different now; but I do think we've moved too far in the opposite direction and a little more game play on the vertical plain wouldn't be a bad thing.
RearAdmiralZill:
--- Quote ---Pheonix Claw is op as hell.
--- End quote ---
And this is why I don't care for comparing tools in a blanket like it has been in previous posts. "Well I can spam claw. Why not make it so I can with hydrogen?" I'd be much more interested claw changes than hydro/chute changes, but that's for another thread.
Wundsalz sums up my thoughts pretty nicely.
--- Quote ---It needs to be left on so long to restrict its usage. Currently you have to make a clear call to either use it and deal with the concequences or rather stick to conventional altitude adjustments. I like this behavior and certainly prefer it over forgiving/encouraging indeceisive, perfectly comtrollable quick altitude changes.
--- End quote ---
Thomas:
*headwall*
I know I mentioned it before, but the goal was to get it used more often, not spammed. To use it more often, but not used constantly. More than it's used now, but not able to flick it on and off the entire match. Right now the use of hydro and chute vent is extremely, extremely uncommon. Absurdly uncommon. You might use it once or twice in a match, you might use it not at all. I tend to carry it on most of my builds, but it hardly sees any use on a good portion of them.
Using it constantly would be silly, and that's not what we're going for. But right now it's used too harsh to use for anything other than very specific situations. Why do I keep comparing it to other tools? Because they're not restricted nearly as harshly. All other items can be used and your engineers can keep up with the repairs better. They're not even in the same ballpark when it comes to hydro and chute vent. The only other tools that persist upon activation are bumpers and drogue chute, and those only reduce engine performance without damaging the ship.
And again "not spammed, just capable of being used -slightly- more frequently without punishing the ship as severely". Not spammed.
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