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Expectations of the Game
Squidslinger Gilder:
Went in with the idea of the captain spot being the most difficult in the game. Afraid to touch it. Think this is pretty common among newbies. It is the only spot that is demanded to make matches happen but the spot most newbies fear.
It is an age old stigma that there really isn't any way around. Probably the only thing that could be done is making it more attractive. Making it an aspect of the game that newbies want to try out.
HamsterIV:
I was happy to stay in the engineer roll until I got too board of waiting for some one else to take the helm. I started GOI after just coming off playing medic in TF2. I liked the idea of being the unsung hero that stands behind the team as it pushes for victory. I initially thought the pilot/captain roll would be the most desirable because it is the one with the most power. However I did not desire it for myself.
Zander Broda:
"me and my group of friends who bought this game will play together all the time!"
i post this because i've heard the same exact story over and over, you or a friend found out about the game, word of it spreads across the social circle, a whole bunch of you buy the game, and then only you log in more than once.
HamsterIV:
I too am the only one of my IRL friends who play this after the initial introduction. Part of it were some false expectations. The friends I tried to rope in all worked at the San Diego Maritime Museum and did historical reenactment. I thought they would enjoy of manning a ship together, but the whole experience did not match their historically accurate notions of what naval combat was about.
That is another thing I wanted to add to the list. I had the expectation that a crew member could be hurt by ship to ship fire. The Gatling gun especially has this connotation since it was an anti personnel weapon in real life.
Omniraptor:
"Misconceptions" that I think are correct-
The Pyramidion is an ugly ship that will get outgunned at range by anything except squid and goldfish.
Every one will be using the buffkit because there will be down time between combat.
Medium weapons are vastly superior to their light counterparts (with the exception of the hwacha)
There are so many gun/tool options that I will never be able to find an optimized build without resorting to a wiki on the game. This is mostly because the wiki sucks, but I've seen people seriously use stuff like flakfish.
And yes, it makes a lot of sense that explosive shells should strip the reactive armor, while chaingun should kill the crew. Muse just has it backwards. Still, if crew damage was a thing nobody would ever use anything except the mercury. :P
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