Main > General Discussion
Expectations of the Game
Mizhir Starsurge:
"I will start with bad equipment and have spend countless of hours being roflstomped by players who are not only better than me, but got better stuff as well" - Damn I was happy when I first logged in a learned that everyone has the same tools available. Finally a game where it is player skills that matters.
luchelibre:
When I found out about the game and saw that it had a captain/crew setup with cooperation essential to victory, I expected that the playerbase would have headsets, use them, and be active in giving orders, following them, calling targets, etc.
I played for 25 hours, mostly as a gunner, and I've honestly never been so disappointed by a playerbase.
At the beginning of every game, I would tell the captain that I was relatively new and wanted orders and direction. I got them every 10 matches or so, perhaps not even that. The others were silence or 'do whatever'. I did have one afternoon where I was crewed with the same few active guys for several matches and that helped a lot. However, I can't count the number of times I was on completely silent ships or ships with disobedient crew on those rare times I had an active captain.
I honestly can't fathom how so many antisocial people thought it a good idea to install such a completely social game.
And yes, you do have a mic. It's 2014. You have a mic. You're one of the 3 who don't? See that $3.50 in your pocket? Go buy a mic.
After 25 hours, I'd had enough and uninstalled. I know the game is amazing when you can find 3 other guys who know how to vocalcord and order/obey. I know I could make those 3 friends ingame. I also know I don't want that level of sameness hour after hour. I want to play with a lot of different people: Crazy pubbies with nutty builds and geniuses with OP roflstompers. But there were just too darn many in the playerbase that are mute and apathetic.
There was one singular match that epitomized what I'd hoped the game would be. We had a brand new player on the ship and he sounded nervous. His first match, IIRC. I believe he was a gunner. The captain was active and I called target positions, gun status, etc. with gusto, as was my custom. The team worked well together and we got the win. The game did its part too with heavy sounds and visuals, and whiteknuckle action made whiter by intensity of the crew chatter. Before the guy left the match, he said that that was amazing and he had a huge amount of fun. Loved the game. The tone of his voice literally made me smile.
I can only hope his next 10 matches weren't the same as mine.
Lord Dick Tim:
Orginal Assumptions
*There is a harpoon gun, and this ship is called a Junker, lookout for skywhales.
*Its team based, god dammit I'm either going to be fixing or leading again, I just want to shoot skywhales!
*Some weapons have multible areas of function that others dont, doesnt seem to be deliberately superior, there has to be a designed counter.
*Captain is proactive, engineering is pro or reactive and gunning is best done by assignment.
What Iearned
*Harpoons are for killing skywhales, they have no other use, keep searching.
*Every strategy has a counter, intentionally designed or not, ship/weapon choice changes with map selection. Who uses the terrain best wins.
*Gunners are an extension of the Captains will, a strong harmony between a captain and a skilled gunner is more important than a skilled engineer. Dead ships dont shoot back.
*The combat follows a theme like a story, there is a beginning, middle and end to each conflict. Each phase uses different tools and weapons, and each ship is more or less proficient at each phase, read the scene correctly and you will win.
The Sky Wolf:
I loved the pyramidion at first sight... I thought I'd have to buy ships but as soon as I found out that they were all free I looked through the ships and was deadset on the pyramidion. This was before I even played the game at all.
Captain Smollett:
--- Quote from: luchelibre on February 08, 2014, 07:50:00 pm ---When I found out about the game and saw that it had a captain/crew setup with cooperation essential to victory, I expected that the playerbase would have headsets, use them, and be active in giving orders, following them, calling targets, etc.
I played for 25 hours, mostly as a gunner, and I've honestly never been so disappointed by a playerbase.
At the beginning of every game, I would tell the captain that I was relatively new and wanted orders and direction. I got them every 10 matches or so, perhaps not even that. The others were silence or 'do whatever'. I did have one afternoon where I was crewed with the same few active guys for several matches and that helped a lot. However, I can't count the number of times I was on completely silent ships or ships with disobedient crew on those rare times I had an active captain.
I honestly can't fathom how so many antisocial people thought it a good idea to install such a completely social game.
And yes, you do have a mic. It's 2014. You have a mic. You're one of the 3 who don't? See that $3.50 in your pocket? Go buy a mic.
After 25 hours, I'd had enough and uninstalled. I know the game is amazing when you can find 3 other guys who know how to vocalcord and order/obey. I know I could make those 3 friends ingame. I also know I don't want that level of sameness hour after hour. I want to play with a lot of different people: Crazy pubbies with nutty builds and geniuses with OP roflstompers. But there were just too darn many in the playerbase that are mute and apathetic.
There was one singular match that epitomized what I'd hoped the game would be. We had a brand new player on the ship and he sounded nervous. His first match, IIRC. I believe he was a gunner. The captain was active and I called target positions, gun status, etc. with gusto, as was my custom. The team worked well together and we got the win. The game did its part too with heavy sounds and visuals, and whiteknuckle action made whiter by intensity of the crew chatter. Before the guy left the match, he said that that was amazing and he had a huge amount of fun. Loved the game. The tone of his voice literally made me smile.
I can only hope his next 10 matches weren't the same as mine.
--- End quote ---
Wow, this is incredibly insightful and I hope the devs see this. I'm not sure if the poster is still checking the thread but I'm curious whether this was in beginner lobbies or in regular matches. When I joined the game a million of years ago beginner matches didn't exist and the vets were chatty as heck due to the small player base. Most players had mics and that honestly is what made and still makes this game so incredibly fun.
I've always thought Muse should somehow mention that a mic and communication are the keys to both victory and an insanely good game experience.
To the original poster, if you ever want to give the game a second chance, I encourage you to look into some of the larger clans in the game since almost all of them play this game for its social and cooperative value and use mic's extensively and are large enough you wind up meeting tons of cool players.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version