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Kestril's ideas on a short-ranged heavy piercing weapons

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Buchou:
My biggest problem with this is that to compensate for close-rangedness, damage needs to be increased. With the amount of weapons that do explosive damage that can be paired with a piercing medium gun, this makes killing far too easy and quick IMO. Paired with a hwacha or even a loch flak on a galleon for quick kills that previously would have taken time with Gatling gun or hades as well. Goldfishes could easily strip armor in a short time then deliver an easy ram kill. Spires could become devastating at close ranges with 2 forward mounted mortars and a close range medium weapon.

I'm only criticizing, though. There is definitely a lot of merit to this idea, but you have to consider the possible reasons as to why this hasn't been done yet. I'm sure there is an easy compromise that will allow this kind of weapon to be balanced vs other close ranged builds.

Edit: This whole thing got me thinking, though. Dreaming weapons up is fun, I'll admit.

How about a high risk, high reward gun that expends it's entire clip in a single shot but has a lengthy reload. I imagined a gun that had barrels arranged in a circle and each fired a round in sequence so you ended firing a circle of projectiles that almost all hit at the same time. If they all hit, it would guarantee armor was destroyed, but if a few missed then the armor would remain intact (but very low). Allows for fun insta-kills on certain ships when paired with the right weapons and ammo, but takes a lot of skill to use this way.

Or maybe this. How about a weapon that deals moderate piercing damage up close, but once it reaches an "arming range", the projectile explodes, dealing fire/explosive damage in a radius instead. I have a feeling this idea might be way too overpowered unless the damage it dealt was not very high or it was hard to aim.

Kestril:

--- Quote from: Buchou on January 26, 2014, 03:48:47 am ---My biggest problem with this is that to compensate for close-rangedness, damage needs to be increased. With the amount of weapons that do explosive damage that can be paired with a piercing medium gun, this makes killing far too easy and quick IMO. Paired with a hwacha or even a loch flak on a galleon for quick kills that previously would have taken time with Gatling gun or hades as well. Goldfishes could easily strip armor in a short time then deliver an easy ram kill. Spires could become devastating at close ranges with 2 forward mounted mortars and a close range medium weapon.

--- End quote ---

Yeah, I'm aware. I've been trying to copensate for that by by making the guns hard-to-use in some way. The limited arc or the extremely short range, for instance.  As for the goldfish, I think it needs a little buff as far as killing power goes.  Right now, it's primarily a disabling and support ship,  which is okay, but I think the goldfish needs a few more options.



--- Quote ---How about a high risk, high reward gun that expends it's entire clip in a single shot but has a lengthy reload. I imagined a gun that had barrels arranged in a circle and each fired a round in sequence so you ended firing a circle of projectiles that almost all hit at the same time. If they all hit, it would guarantee armor was destroyed, but if a few missed then the armor would remain intact (but very low). Allows for fun insta-kills on certain ships when paired with the right weapons and ammo, but takes a lot of skill to use this way.

--- End quote ---

That's the niche I wanted the Zeus to fill. The 2-shot high-risk/reward weapon.

Buchou:
Whoops, I read your "reload speed" as "reload time" :P

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