Info > Feedback and Suggestions

New medium weapon ideas?

<< < (3/6) > >>

Captain Smollett:

--- Quote from: Cul on March 27, 2013, 02:15:00 am ---What about a cannonball weapon that's affected by gravity? It does a go amount of damage to armor, but has a long reload. Special trait- it acts like a ramming ship, so struck enemies will have their velocity changed.

--- End quote ---

That sounds really cool and tactically useful. It could even deal impact damage for it's multipliers. Currently I use ramming all the time to turn an enemy ship away from an ally. This could do something similar but from range. Would be tough to balance but I like the outside the box thinking.

awkm:
We had the idea of a harpoon with bombs going down the rope, making vertical positioning very important.  However, we scrapped it because the interaction was pretty opaque and non-obvious.  Pretty OP if you think about it lol.

The other harpoon weapon doesn't tether with a rope, instead it attaches huge weights and mucks with your acceleration and turning.  That would be cool.  No way to disable the effect though.  It might be an extension of the engineer game.  That's very complicated already.  HP repair (big and small), fire, and harpoon removal.  It's screaming for an additional skill slot which I don't like.

There was always an idea for a ramming weapon... so I'll just put that out there.  Unfortunately, our premier ramming ship (Pyramidion) doesn't have a medium slot.  Will have to figure that one out at some point.  Maybe that's okay.  If it's a ramming gun, it only has one shot.  You ram and you commit.  It would be cool if it'd deal damage to yourself too.  For the record, I would love friendly fire on all of the time (probably just an option to toggle in match screen).

That Wile E. Coyote Missile would be so OP.  More like 10 second reload lol.

HamsterIV:
So engineer harpoon removal is technically feasible but not implemented because it would be a bad game design decision?

I don't like the idea of friendly fire it opens the game too much to trolling. Especially since one gunner's actions could negatively influence the entire team. If you enabled friendly fire you would have to enable a kick mechanic to get rid of people who misuse it.

On the topic of ramming weapons have you looked into the Spar Torpedo?
http://en.wikipedia.org/wiki/Spar_torpedo

awkm:

--- Quote from: HamsterIV on March 27, 2013, 12:58:42 pm ---So engineer harpoon removal is technically feasible but not implemented because it would be a bad game design decision?

--- End quote ---

The original engineer game actually included harpoon removal.  It was HP repair, Harpoon removal, and Fire extinguishing.  3 basic tools.  However, there weren't enough harpoons and not enough features (like the bomb harpoon) to make harpooning common so it was axed (harpoon removal tool was an axe).  The entire engineer game was quite different as well—much harder.  Instead, HP tools were expanded to create repair and rebuild.  So general repair has 2 tools, one for HP one for rebuild.  It's an important distinction.

The engineer can function 100% with just 3 tools.  Fast rebuild, lots of HP, fire extinguishing.  With harpoon you only get 75% effectiveness and require your gunner or other engie to carry the other tool.

So yes, bad game design in that it requires 100% coordination from the very start.


--- Quote from: HamsterIV on March 27, 2013, 12:58:42 pm ---I don't like the idea of friendly fire it opens the game too much to trolling. Especially since one gunner's actions could negatively influence the entire team. If you enabled friendly fire you would have to enable a kick mechanic to get rid of people who misuse it.

--- End quote ---

It would be an option in match creation so ideally it'd be for high-level play.  And we'll probably never have public accessibility to Kick.  That's just a recipe for abuse.


--- Quote from: HamsterIV on March 27, 2013, 12:58:42 pm ---On the topic of ramming weapons have you looked into the Spar Torpedo?
http://en.wikipedia.org/wiki/Spar_torpedo

--- End quote ---

I raise you.





The World Blade cometh in your nightmares.

(Obviously these are super old designs)

Phoebe:

--- Quote from: awkm on March 27, 2013, 01:15:36 pm ---

(Obviously these are super old designs)

--- End quote ---

Back in the day when "Cuter" was still spelled with one T  :P

 :-*

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version