Info > Feedback and Suggestions

Detach drums from music!

<< < (3/5) > >>

Wundsalz:
I think the drums to be a game mechanic.

Omniraptor:
What really hurts ambushes is the compass auto-spotting.

Imagine:

--- Quote from: Wundsalz on January 23, 2014, 06:54:05 pm ---I think the drums to be a game mechanic.

--- End quote ---
But it's not.

Muse staff can correct me on this one if it's horribly inaccurate, but I don't believe that it's said anywhere to listen to the audio cue to know when enemies are near, it's just something that happens because of the way the audio cue was programmed and people have noticed.

Wundsalz:

--- Quote from: Imagine on January 23, 2014, 09:13:59 pm ---
--- Quote from: Wundsalz on January 23, 2014, 06:54:05 pm ---I think the drums to be a game mechanic.

--- End quote ---
But it's not.

Muse staff can correct me on this one if it's horribly inaccurate, but I don't believe that it's said anywhere to listen to the audio cue to know when enemies are near, it's just something that happens because of the way the audio cue was programmed and people have noticed.

--- End quote ---
How aren't they part of the game mechanics? Drums DO indicate enemy proximity. People know that and use that knowledge to their favor.
One can argue whether muse knew what they did there, but as playing special music when enemies are nearby is a rather straight forward implementation I believe they haven been well aware of the effect it has on the gameplay.
Personally, I think the drums have a positive effect on the gameflow. They allow pilots to fly relatively careless, and hence faster, while searching for a new engagements. That's a good thing, as it helps to get players into action quicker.

Piemanlives:
My tidbit on the whole drum situation.

That is this has been in here since what? Start of development? If Muse thought the drums were an issue they would have been removed or changed months ago.

As for the actual point of this thread? I agree that these could be separate options.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version