Info > Feedback and Suggestions

Joining a lobby at the wrong time

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Goldenglade:
true story

Piemanlives:
I'll have to agree as well.

Wundsalz:
I also see the need for such a feature. A favored spectator slot during the last 10 seconds prior to the match start, a leave count removal if a last second joiner leaves the game within the first 1-2min after game start or a combinition of both would work fine imo.
I personally tend to stay in lobbies I join like this, but there are certain no goes (e.g. lion gun op galleons flown by powder monkeys) where I outright quit the game straight after joining.

GeoRmr:
As I exclusively play gunner when crewing, when this has happened to me either by joining as a second pilot or gunner, my solution has been to Use the afk feature (Esc AFK) to allow an AI to fulfil the role for me (Although this prevents other human engineers from joining I assume that the captain does not mind continuing with an AI as they were happy to begin the match under-crewed in the first place.)

I am however a firm believe that the leave counter is entirely unnecessary and detrimental to the community, as is echoed by my own solution which blocks other people from joining, I avoid racking up leaves out of my own vanity.

GeoRmr:

--- Quote from: ramjamslam on January 22, 2014, 01:38:32 am ---When you click on a running lobby it doesn't put you in a crew or spectate slot so maybe the same should happen if the countdown timer is less than 10 seconds.

--- End quote ---

Maybe this should happen by default anyway, regardless of the countdown timer.

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