Info > Feedback and Suggestions
Fire/gun mechanics
Wundsalz:
--- Quote from: Gilder Unfettered on January 24, 2014, 07:49:24 am ---I'm still all for a return to the classic way. Instant gun knocked out with any fire. Gunners must carry heatsink to counter flamers and chem has a much more important usage. It also forced gunners to for once get off a gun and repair something while their gun was out instead of sitting there with their faces glued to it burning with it like they wear an asbestos armor suit.
--- End quote ---
I haven't been around at that time, but that's probably for the better. instant gun knock outs sound like a horrible mechanic. That way a flamer can probably easily keep an entire ship locked down unless the crew adjusted their entire load-out to deal with a single weapon on the enemy team. - no thanks.
Omniraptor:
I propose a simpler system- shooting guns or revving engines while they are on fire increases the number of stacks on the component. Seriously, you have a mechanical contraption filled with flammable fuel or explosive gunpowder and you expect it to work with bursting into flame?
It creates a choice on whether to keep shooting or and finish off the enemy while risking getting kicked off (or burn the engines and get an extra bit of speed now), vs thinking long-term and putting the fire out. I think it would be fun. You could also just not use the component, making you less vulnerable to fire if you sit still and focuse on fire control, at the cost of letting the enemy get a better position. This would make fighting squids more interesting.
GeoRmr:
So if your engines catch fire you have to return the chadburn to neutral in order to avoid the stack increasing, Omni. ?
Nidh:
A very interesting idea Omni, I like it
Omniraptor:
yep pretty much, since fire doesn't do much damage at first it's balanced, but if the engineers and pilot are careless the fire grows and grows :D
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