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The RangeFinder Thread!

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Omniraptor:
*Relative altitude, absolute altitude is useless since there's no way of knowing your own.

The Sky Wolf:
We do have a hydrolic tube of blue liquid as an altimeter. It warns us of when the OP ground is on its way towards our ships so we can dodge it.

Omniraptor:
Of course, but that is nowhere near precise enough to aim with.

Skrimskraw:
rangefinder was made so gunners could hit better.
however that requires the captain to stay on the same altitude. as soon as this differ, so does the aim on the gun you are using.

if you want to talk about how the rangefinder works in the first place, try explain that :p
and also the moonshine.

think the devs made it clear that the game is not gonna revolve around realism as it is a steampunk / dieselpunk world.

just saying that altitude is important for a lot of players, myself included.

GeoRmr:

--- Quote from: Skrimskraw on January 29, 2014, 12:47:09 pm ---rangefinder was made so gunners could hit better.
however that requires the captain to stay on the same altitude. as soon as this differ, so does the aim on the gun you are using.

if you want to talk about how the rangefinder works in the first place, try explain that :p
and also the moonshine.

think the devs made it clear that the game is not gonna revolve around realism as it is a steampunk / dieselpunk world.

just saying that altitude is important for a lot of players, myself included.

--- End quote ---

Trigonometry is how the range finder works.

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