END OF TURN 16redria:You wake up in a place you don't recognize. Feeling like you're in danger, you grab a piece of wood from the walls of the cabinet and make a shiv with it, then get ready to attack anyone who may come in. The door opens and you attack, but the hit is stopped by a wooden sign. Coldcurse greets you saying "Good morning Redria, seems you're awake". The Wall can't attack you because you're in the ship's cabinet.
Damage dealt: 0
Damage taken: 0
HP: 73/100
Jawjee:You run towards the Wall as fast as you can and your Husky Titans do the same. As you reach the Wall, you jump up and roll back, landing behind the Husky Titans like the bad ass guys do in those movies with explosions. The Husky Titans hit the Wall and they hurt themselves a little, but damage the Wall even more. The Wall throws a brick at you but you easily dodge it.
Peeps: Armoured Husky Titans (93 HP).
Damage dealt: 493
Damage taken: 0
HP: 96/100
Keon:You give the final touches to the firing range. It can now be used to fire the weapons placed inside of it automatically. The Wall hits you with a bunch of bricks for being so smart.
Damage dealt: 0
Damage taken: 6
HP: 81/100
macmacnick:A while after you move to the laboratory, the robot is finished! You place it near the Wall and activate it. (The robot is now in your stuff). The Wall misses a chance to hit you because you've been moving around so much.
Stuff: Robot.
Damage dealt: 0
Damage taken: 0
HP: 81/100
Piemanlives:You leave the armor in a corner and go grab a Pyra. You put it inside the cannon somehow, and fire it at the Wall. The Pyra hits the Wall and gets completely destroyed, but deals a lot of damage to the Wall. You run towards the laboratory with the armor after that. The Wall can't attack you because you're inside the laboratory.
Ongoing action: Making armor.
Damage dealt: 1815 (1057 from cannon, 758 from ram)
Damage taken: 0
HP: 74/100
BdrLineAzn:You grab your super real cool awesome beautiful peashooter and take it to the laboratory to improve it. The super real cool awesome beautiful peashooter will now deal more damage! The Wall can't attack you because you're inside the laboratory.
Stuff: Super real cool awesome beautiful peashooter.
Damage dealt: 0
Damage taken: 0
HP: 75/100
Cheesy Crackers:You use the culture accumulated by the Walls to make your minions smarter and more useful... although they're still wall minions, so don't get your expectations too high. The Wall can't attack you because you're behind the Llaw.
Stuff: Smart moving wall minions
Damage dealt: 0
Damage taken: 0
HP: 63/99
Coldcurse:As you open the door to the cabinet where redria is, you see she pulls out a wooden shiv. You quickly take out the baby sign and use it as a shield. The baby sign gets a little hurt, but it's not much. You calmly say: "Good morning Redria, seems you're awake". The Wall can't attack you because you're in the ship's cabinet.
Stuff: Baby sign (98 HP).
Damage dealt: 0
Damage taken: 0
HP: 80/100
Gryphos Felldawning:You start digging out the ground that is below the Wall. The Wall shakes a little more but it doesn't seem like it'll actually fall at this point. The Wall throws a brick at the Kool-aid hero of Ragnarok. The Wall can't attack you because you're in the Kool-aid hero of Ragnarok mech suit.
Peeps: Kool-aid hero of Ragnarok (48 HP).
Damage dealt: 1329
Damage taken: 0
HP: 46/100
Other Damage:1059 from Firing Range (387 from catapult, 571 from cannon, 101 from wrecking ball).
604 from Robot.
4084 from Bomb Factory (798 from bomb factory, 1448 from bombs in the catapult, 1838 from bombs in the cannon).
178 from Ivy.
867 from Mold.
The laboratory:Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).
Status: Finished.
The fort numero uno:Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.
Status: Finished.
The catapult:First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).
Status: Finished.
The Llaw:+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Status: Finished.
Inside: CheesyCrackers.
The other Wall:Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.
Status: Finished.
High energy kinetic rail-cannons:Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.
Status: Finished.
Bomb factory:Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.
Status: Finished.
The hospital:Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).
Status: Finished, Buffed until turn 18.
The wrecking ball:She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.
Status: Finished.
The firing range:Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.
Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.
The Wall:HP: 929686/1000000
Status: Distracted
Producing: +1 Culture
Perks: Incendiary Pebbles II
Sorry this is up late, I got distracted x) Anyway turn 17 is up!
Also I moved all automatic damage stuff to "Other damage" so it's easier to see if you don't post in a turn.