END OF TURN 10Gryphos Felldawning:The Kool-aid hero of Ragnarok throws you at Coldcurse's ship and you successfully grab BdrLine's leg. He's still tied up there and you can't reach the ropes, though, so you have to stay hanging from there. The Kool-aid hero of Ragnarok is cheering on you from below. As you're about to slip off, BdrLine unties himself from the ship and you both fall on the ground. The Wall throws a brick at you as a way of cheering you on for that stunt.
Peeps: Kool-aid hero of Ragnarok (91 HP).
Damage dealt: 0
Damage taken: 13 (2 from the Wall, 11 from impact)
HP: 46/100
redria:You continue climbing the Wall and teaching the GM some basic shizzle.
[Damn GM should double-read stuff more often xD] You're getting closer to the top and will probably be there next turn. The Wall can't attack you where you are right now.
Ongoing action: Climbing the Wall.
Damage dealt: 0
Damage taken: 0
HP: 77/100
Misc.: Stuck on the Wall.
Coldcurse:You move your ship far away while you think. You realize that if a gun does a lot of damage, and one ship has a lot of guns, and you get your crew of AIs to fire them at the Wall... You also may be able to ask politely to one of those wizards the GM was talking about ages ago to make you some of those NEar-peRFect waffles they're famous for. They created most of the things here anyway, So WhY nOt
ThAt? (Oh SoRry, shift was acting up, I didn't even notice...). But this is not the time to think about food, come on. The Wall can't attack you from this distance.
Stuff: Baby sign.
Damage dealt: 0
Damage taken: 0
HP: 66/100
macmacnick:You are now the inventor and owner of the
AntiMortarTM, and other people will have to pay you or ask for a written permission to use it. The Wall can't attack you because you're inside the laboratory.
Damage dealt: 3263 (1225 from bomb factory, 1188 from bombs in the catapult, 850 from bombs in the cannon).
Damage taken: 0
HP: 78/100
Piemanlives:You start making your hammer wheel. It doesn't look too solid but should be able to deal a good amount of damage. (The hammer wheel is now in your stuff). The Wall can't attack you because you're inside the laboratory.
Stuff: Hammer wheel.
Damage dealt: 0
Damage taken: 0
HP: 65/100
BdrLineAzn:You manage to untie yourself... and both you and Gryphos fall flat on the ground. You then go to the hospital and take some time for healing up (+11 HP). The Wall can't attack you because you're inside the hospital.
Ongoing action: Healing at the hospital.
Damage dealt: 0
Damage taken: 13 (from impact)
HP: 65/100
Keon:You continue building the wrecking ball and that one song keeps playing on loop. There's not even a radio around here, must be the GM messing with you. (The wrecking ball can now be used). The Wall can't attack you because you're behind the other Wall.
Damage dealt: 0
Damage taken: 0
HP: 91/100
Shinkurex:You finish eating some stuff from the cafeteria (+1 HP) and head to your Spire. Once there, you start shooting at the Wall with all the guns you have. Your shots are a bit off, but using the
Unwise Decision was a really good idea after all. The mines are set so they explode on the Wall if they get hit. The Wall throws a rock at you as revenge.
Damage dealt: 1555 (785 from Hwacha, 135 from Hades, 635 from Artemis)
Damage taken: 4
HP: 90/100
NukeTheMoon:You're doing something really insane but hey, at least you'll go to history for the best ram ever made. You load your ship with explosives and cannon the whole thing to the Wall,
you included. You deal a lot of damage to the Wall, you take some as well and your ship is now a wreck (you'll have to take 1 turn to repair it if you wanna use it again). The Wall finishes the show off by throwing a brick at you.
Damage dealt: 3601 (1489 from ram, 1273 from cannon, 839 from explosives)
Damage taken: 40 (9 from Wall, 16 from explosives, 15 from impact)
HP: 53/100
Cheesy Crackers:You're back to life! You have a little less HP going on but you should be fine. The Wall welcomes you back with a tiny rock.
Stuff: Wall minions (x41).
Damage dealt: 0
Damage taken: 6
HP: 93/99
Lyserg.Z:Your ivy keeps dealing damage to the Wall. The Wall throws a rock at you for not posting in this turn either again again.
Stuff: Ivy (dealing damage)
Specializations: Nature-related magic.
Damage dealt: 75 (Ivy)
Damage taken: 9
HP: 69/100
The laboratory:Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).
Status: Finished.
The fort numero uno:Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.
Status: Finished.
The catapult:First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).
Status: Finished.
The Llaw:+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Status: Finished.
The other Wall:Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.
Status: Finished.
Inside: Keon.
High energy kinetic rail-cannons:Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.
Status: Finished.
Bomb factory:Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.
Status: Finished.
The hospital:Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).
Status: Finished.
The wrecking ball:She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.
Status: Finished.
The Wall:HP: 976066/1000000
Status: Still wet .-.
Producing: +1 Culture
Perks: Incendiary Pebbles II
Yaaaay it's turn 11!
[*party*]