Off-Topic > The Pit
The Wall [v1]
James T. Kirk:
Kirk thinks REALLY hard about how to make some sort of flame weapon.
Oliver Colt:
--- Quote from: Coldcurse on January 22, 2014, 02:21:53 am ---*Coldcurse takes 1 turn*
Coldcurse uses item "mine" and drops it onto the laboratory.
Coldcurse then flis with his junker next to the wall and grabs a white paintbrush. He writes "Screw you Cheesy Cracker :D" on the wall and flies off.
Cheesy Cracker gains rage bonus equal to diceroll * 2. Rage Bonus doesn't affect damage output.
--- End quote ---
That's 2 actions buddy xD wanna split them between this round and the next?
--- Quote from: Cheesy Crackers on January 22, 2014, 02:43:54 am ---I begin constructing the "The Llaw" to spread the Walls' culture and brainwash more people, recruiting them or reducing their efficiency. I also spend all the rage gained from Coldcurse to furiously paint the words "Coldcurse is banned from entering" on a sign and hang it up outside. The Llaw also recruits police officers.
The Llaw gives the wall
+1 Culture output
+47% more holy radiating light (Reduces accuracy)
+Allows research to commence on upgrading the walls arsenal.
-Uses bricks from the wall to construct, dealing damage every construction turn.
--- End quote ---
Holy funk, let me see what I can do about this xD
Oliver Colt:
END OF TURN 3
BdrLineAzn:
You spend this one turn collecting bricks. Ironically, the Wall throws a rock at you and it hits you in the head.
Damage dealt: 0
Damage taken: 9
HP: 91/100
-Narcotic:
You're still building the laboratory. That bathroom though! The Wall is upset because it can't poo and attacks you.
Ongoing action: Building the laboratory.
Damage dealt: 0
Damage taken: 4
HP: 70/100
Gryphos Felldawning:
You start taking those bricks down for BdrLine. Teamwork! The Wall decides to let you taste one of them and throws it your way, but it barely touches you.
Damage dealt: 464
Damage taken: 1
HP: 88/100
Piemanlives:
As you continue building the fort, and also contemplate the meaning of life, the universe, and everything, you realize how your fort is so well built that only an enchantment of a very powerful wizard would be able to deal great damage to it. Not just any enchantment, though... Then a bird poops on top of it. Maybe your fort is not that mighty after all, oh well. The Wall attacks you for being distracted and not paying attention to it for a while.
Ongoing action: Building the fort.
Damage dealt: 0
Damage taken: 5
HP: 89/100
Keon:
You start building the steam-powered catapult, which looks fancy and powerful, too! (The catapult will be ready in turn 5). The Wall welcomes you to the game with the traditional brick to the head.
Ongoing action: Building the catapult.
Damage dealt: 0
Damage taken: 9
HP: 91/100
macmacnick:
You call for an armada of 256 ships, but the lady on the other side of the telegraph says ".-.. --- .-.." and sends you 3 ships, each one with a lot of cakes inside. There's also a note that says "This is for making us all at the office laugh." The Wall feels jealous of all your cake and tries to ruin the party.
Damage dealt: 0
Damage taken: 10
HP: 90/100
Coldcurse:
You throw a bomb at the laboratory but it misses by a few inches. Then you fly towards the Wall and draw even more stuff on it. The Wall is not happy about this.
Damage dealt: 0
Damage taken: 2
HP: 87/100
Cheesy Crackers:
You begin building a... a Llaw? And hang up a sign on it to repel Coldcurse? (The Llaw will be ready for use in turn 6). The Wall doesn't like the Llaw and throws rocks at you.
Ongoing action: Building the Llaw.
Damage dealt: 20
Damage taken: 3
HP: 71/100
James T. Kirk:
You think really hard about how to make some sort of flame weapon, only to realize that there are some good ones already that you could improve for extra damage! If only you had a laboratory... The Wall hits you so you snap back to reality.
Damage dealt: 0
Damage taken: 3
HP: 87/100
The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
Has a really sweet bathroom.
Status: Under construction until turn 4.
The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.
Status: Under construction until turn 4.
The catapult:
First siege unit of the game.
Effective attacking cities.
Status: Under construction until turn 5.
The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Status: Under construction until turn 6.
The Wall:
Hp: 997394/1000000
Status: Getting real tired of your shit
Okei that was a mess xD Well done everyone, let's move on to round 4!
Gryphos:
I'll pull out my own paintbrush and paint the words "There is no wall" on the wall, thus bringing everyone else into the knowledge that this is just the matrix.
Oliver Colt:
--- Quote from: Gryphos Felldawning on January 22, 2014, 04:35:23 pm ---I'll pull out my own paintbrush and paint the words "There is no wall" on the wall, thus bringing everyone else into the knowledge that this is just the matrix.
--- End quote ---
Plot twist!
ALSO OMG I COMPLETELY FORGOT THIS PLS READ AS I CANT EDIT MY PREV POST ANYMORE
As this is turn 4, the lab and the fort are ready so you can use them now :D kthx
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