Off-Topic > The Pit

The Wall [v1]

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Piemanlives:
I begin developing Tunnel Machines to tunnel under the wall to deal damage.

Oliver Colt:

--- Quote from: Cheesy Crackers on February 13, 2014, 08:03:15 am ---Well.... GM, you suck...

--- End quote ---
Hey I told you to do some research before! It's not like my location isn't everywhere (a thread in the lounge included) (probably also my profile?) (I know at least my Steam profile has it) xD

Gryphos:
Whilst flying to Mordor, I radio everyone and tell them that precisely what I'm doing would be a terrible idea under regular circumstances.

Jawjee:
OKAY TIME TO GO FOR IT.
COME ON LITTLE HUSKIES, FORWARD WE GO.
*Jawjee does the same thing as before, except this time he runs along side the wall, using his sword to cut horizontally about 500 meters of the wall, huskies hitting the wall right after he's done.*

Oliver Colt:
END OF TURN 19

Coldcurse:
You order your crew (redria included) to shoot the harpoons at the Wall. You get 5 good shots and deal a lot of damage to the Wall. You get a radio call from Gryphos telling you that he's in Mordor building Grond, and how insane that'd be under regular circumstances. You ignore the message and continue with your stuff. The Wall attacks you with a brick but it doesn't hurt you a lot.

Stuff: Baby sign (98 HP).
Damage dealt:  2722 (118, 274, 690, 742, 898 from harpoons).
Damage taken: 1
HP: 78/100

Cheesy Crackers:
You hear Gryphos on the radio saying that he's in Mordor building Grond, and how insane that'd be under regular circumstances. Then you call the wall minions and start researching the time machine with them. They don't seem to be that smart, but they do realize that time travel to the past is impossible. Come on Cheesy, even they understood that. The Wall can't attack you because you're behind the Wall.

Stuff: Smart moving wall minions.
Damage dealt: 0
Damage taken: 0
HP: 63/99

macmacnick:
You use AntiMortarTM on the Wall and it increases the damage that can be caused to it now. You get a message from Gryphos on the radio telling you that he's in Mordor building Grond, which would be insane under regular circumstances. The Wall throws a rock at you for being distracted, but your armor takes most of the damage.

Stuff: Robot.
Damage dealt: 0
Damage taken: 4
HP: 65/100

Piemanlives:
Still in the laboratory, you start making a tunnel machine to use it under the Wall and damage it. (The tunnel machine will be ready for use in turn 21). You get the radio message from Gryphos telling you that he's in Mordor building Grond, and that it'd be insane under regular circumstances. The Wall can't attack you because you're inside the laboratory.

Ongoing action: Making the tunnel machine.
Damage dealt: 0
Damage taken: 0
HP: 74/100

Gryphos Felldawning:
You arrive to Mordor and tell everyone how crazy this idea would be under regular circumstances. You get out of your ship and start building Grond. (Grond will be ready for use in turn 21). The Wall can't attack you because you're so far away.

Ongoing action: Building Grond.
Damage dealt: 0
Damage taken: 0
HP: 45/100

Jawjee:
You charge towards the Wall with your ice crystal sword and your Husky Titans. You get a good hit with your sword, followed by the Husky Titans hitting the Wall as well. The Wall throws a brick at you and it hits you in the head.

Peeps: Armoured Husky Titans (100 HP).
Stuff: Ice crystal sword.
Damage dealt: 1452
Damage taken: 10
HP: 90/100

Other Damage:
1383 from Firing Range (806 from catapult, 251 from cannon, 326 from wrecking ball).
1600 from Robot (800 to max HP)
7766 from Bomb Factory (2279 from bomb factory, 1529 from bombs in the catapult, 1529 from bombs in the cannon, 2429 from bombs in the mine-launcher).
327 from Impact-mine Mine-launcher.
380 from Ivy.
1010 from Mold.


The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.
Inside: CheesyCrackers.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.

The firing range:
Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.

Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.

Impact-mine mine-launcher:
Throws impact-mines at the Wall automatically.
Is a cake related thing.

Status: Finished.

Ice fortress:
Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.

Status: Finished.
Inside: Jawjee.


The Wall:

HP: 894170/998100
Status: Getting wrecked :0
Producing: +1 Culture
Perks: Incendiary Pebbles II


ITS TURN 20 W00000000000000000000000 *party* XD

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