Off-Topic > The Pit
The Wall [v1]
Oliver Colt:
END OF TURN 13
Gryphos Felldawning:
The Kool-aid hero of Ragnarok's super move is charged and you decide it's time to use it. You jump into the air and absorb all sorts of energy from rainbows and lightning, then you hit the Wall with your axe. You can't break it in half, but you deal a lot of damage. The Wall throws a rock at the Kool-aid hero of Ragnarok. The Wall can't attack you because you're in the Kool-aid hero of Ragnarok mech suit.
Peeps: Kool-aid hero of Ragnarok (64 HP).
Damage dealt: 5380
Damage taken: 0
HP: 46/100
Shinkurex:
You head to the lab with a bunch of things. You don't know why you brought diamonds, even! You manage to create a bomb that is similar to Sir Barnes Wallis' Grand Slam, but a bit smaller. It's not exactly a bunker buster but it should do the job just right. (The diamonds and the earthquake bomb are now in your stuff). The Wall can't attack you because you're in the laboratory.
Stuff: Diamonds, earthquake bomb.
Damage dealt: 0
Damage taken: 0
HP: 90/100
macmacnick:
You stay inside the hospital, trying to get better now that it's buffed. (Your HP maxes out to 100). The Wall can't attack you because you're inside the hospital.
Damage dealt: 1381 (148 from bomb factory, 523 from bombs in the catapult, 710 from bombs in the cannon).
Damage taken: 0
HP: 100/100
Lyserg.Z:
You go out of the laboratory and walk towards the Wall. You put the mold on the Wall and wait for it to spread. (The mold will start being effective next turn). The Wall throws a brick at you for being forgetful.
Specializations: Nature-related magic.
Damage dealt: 212 (Ivy)
Damage taken: 9
HP: 60/100
Keon:
You look at the newly buffed hospital and decide you should use it. (Your HP maxes out to 100). The Wall can't attack you because you're inside the hospital.
Damage dealt: 0
Damage taken: 0
HP: 100/100
redria:
As you're sleeping (+3 HP), you roll over to the edge of the Wall. The velcro holds you so you don't fall right off, but you start slowly rolling down. (You'll be on ground level by turn 15). The Wall can't attack you where you are right now.
Ongoing action: Healing, rolling down.
Damage dealt: 0
Damage taken: 0
HP: 85/100
Misc.: Stuck on the Wall.
Piemanlives:
You're still in the hospital, taking advantage of the recent buff to heal (+19 HP). The Wall can't attack you because you're inside the hospital.
Ongoing action: Healing at the hospital.
Damage dealt: 0
Damage taken: 0
HP: 86/100
Coldcurse:
You stay in the hospital for this turn as well, and continue healing (+17 HP). The Wall can't attack you because you're inside the hospital.
Ongoing action: Healing at the hospital.
Stuff: Baby sign.
Damage dealt: 0
Damage taken: 0
HP: 88/100
The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).
Status: Finished.
The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.
Status: Finished.
The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).
Status: Finished.
The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Status: Finished.
The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.
Status: Finished.
High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.
Status: Finished.
Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.
Status: Finished.
The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).
Status: Finished, Buffed until turn 18.
The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.
Status: Finished.
The Wall:
HP: 959099/1000000
Status: Covered in nature
Producing: +1 Culture
Perks: Incendiary Pebbles II
Turn 14 is game! :D
There's a small chance I can end it on Monday but if not then it'll have to be Tuesday, sorry :P
Gryphos:
Still in my KAHOR mech suit, I focus my full strength on attacking one specific point, in an attempt to make a hole in the wall.
Piemanlives:
I load the HEKRC With high Explosive Shells and fire them at the wall.
BdrLineAzn:
Having my peashooter, I go out and start to shoot at the target.
redria:
*rolls down the wall over the target painted on it*
I sure hope no one shoots me on my way back down. This will be interesting.
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