Off-Topic > The Pit

The Wall [v1]

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BdrLineAzn:
Still in the hospital, I go to the cafeteria and order a California burrito to eat.

Keon:
I'd like to use the wrecking ball, and because hey why not, I'll ride on top of it. Fully clothed.

Piemanlives:
I set the Hammer Wheel to full power and watches as it rockets towards the wall.

Coldcurse:
*takes 1 turn*
Coldcurse has a better plan and flies back towards the wall, his junker now outfitted with harpoons.
As the junker is close enough, coldcurse orders his AI crewmembers to shoot the harpoons onto the wall.
He puts his ship in full reverse in the hope that he can pull down some parts of the wall.

Oliver Colt:
END OF TURN 11

redria:
You finally reach the top of the Wall and the first thing you do is grab some pebbles and throw them at everyone else in range, then you get bored and fall asleep (+2 HP). The Wall can't attack you where you are.

Ongoing action: Healing.
Damage dealt: 0
Damage taken: 0
HP: 79/100
Misc.: Stuck on the Wall.

Lyserg.Z:
The ivy is now stuck on the Wall and you can't remove it or take it back. You head to the laboratory and start developing a mold that can damage the Wall and help everyone else. The new mold you created is a success! The mold is now in your stuff. The Wall can't attack you because you're inside the laboratory.

Stuff: Modified mold.
Specializations: Nature-related magic.
Damage dealt: 111 (Ivy)
Damage taken: 0
HP: 69/100

Gryphos Felldawning:
You get in the Kool-aid hero of Ragnarok and use him as a mech suit to charge at the Wall. It deals a good amount of damage! The Wall can't attack you because you're in a Kool-aid hero of Ragnarok mech suit. The Wall throws a brick at the Kool-aid hero of Ragnarok.

Peeps: Kool-aid hero of Ragnarok (78 HP).
Damage dealt: 725
Damage taken: 0
HP: 46/100

macmacnick:
You use AntiMortarTM on the Wall and manage to get a good deal of its damage resistance down, making everyone's attacks more effective. You see one of redria's pebbles fall right next to you but it doesn't hit you. The Wall throws a brick at you now that you're back outside.

Damage dealt: 2460 (1545 from bomb factory, 345 from bombs in the catapult, 570 from bombs in the cannon).
Damage taken: 4
HP: 74/100

Cheesy Crackers:
You tell your minions to attack the GM. The minions sit there and don't do anything, just like walls. The GM is not happy about this. One of redria's pebbles hits you in the head. The Wall throws a brick at you for not understanding that the wall minions can't actually move. Any extra damage you take is mere coincidence.

Stuff: Wall minions (x41).
Damage dealt: 0
Damage taken: 12 (3 from pebbles, 9 from Wall)
HP: 81/99

BdrLineAzn:
You're still at the hospital (+12 HP). You've heard great things about the cafeteria and decide to try some of its famous California burritos (+1 HP). The Wall can't attack you because you're inside the hospital.

Ongoing action: Healing at the hospital.
Damage dealt: 0
Damage taken: 0
HP: 78/100

Keon:
You decide to use the wrecking ball a la Miley... except for the naked part. Staying family-friendly and such. You deal a good amount of damage to the Wall and manage to stay alive. Hooray! Redria throws one of the pebbles at you. The Wall throws a bunch of tiny rocks at you, too.

Damage dealt: 710
Damage taken: 6 (4 from pebbles, 2 from Wall)
HP: 85/100

Piemanlives:
You go out and use your hammer wheel. It hits the Wall a bit off the center but its a nice shot after all. You manage to dodge the pebble redria throws at you. The Wall hits you with a rock.

Damage dealt: 255
Damage taken: 10
HP: 55/100

Coldcurse:
You and your crew shoot all 5 harpoons at the Wall. You get very accurate shots and damage the Wall a lot. Redria hits you with a pebble. The Wall throws a brick at you because you have a newbie build.

Stuff: Baby sign.
Damage dealt: 3570 (834, 954, 834, 774, 174 from harpoons)
Damage taken: 7 (3 from pebbles, 4 from Wall)
HP: 59/100


The laboratory:
Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).

Status: Finished.

The fort numero uno:
Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.

Status: Finished.

The catapult:
First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).

Status: Finished.

The Llaw:
+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.

Status: Finished.

The other Wall:
Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.

Status: Finished.

High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.

Status: Finished.

Bomb factory:
Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.

Status: Finished.

The hospital:
Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).

Status: Finished.

The wrecking ball:
She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.

Status: Finished.


The Wall:

HP: 968235/1000000
Status: Starting to get dry.
Producing: +1 Culture
Perks: Incendiary Pebbles II


Lol I have mad MS Paint skills. Now on to turn 12 :D

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