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Side Note: You know.. I'd like to apologize..
The Sky Wolf:
I must admit, I was one of those people totally absolutely 100% against scrambling.. I'm not one to want to make things easy on new people, only because I'm not one to want to make things easy on myself. I enjoy chaos, confusion, tough learning curbs, and heartache simply because the steeper the learning curb is, the faster you learn and I like to learn fast and decisively.
...But I must say that scrambling has made skirmish mode so much more interesting.. Lobbies fill up quicker because the newcomers don't suspect a pubstomping every match. Fighting with your friends one match and then against your friends the next match gets very interesting.
Not to mention scrambling was introduced along side slot swapping which is so very convenient, but most of all they made scrambling optional, which helped me realize how truly considerate they are as a gaming company.
Long story short, I <3 Muse. (Muse is also my favorite musical group)
Skrimskraw:
<3, certainly seem to make lesser experienced players stay in the game and work with the more experienced captains.
Cheesy Crackers:
Now we don't have to feel awkward when you're on the same team as a bounty and you switch over to the enemy team just to kill them :D. Though I haven't done much bounty hunting lately
Wundsalz:
I've been slightly drawn towards the opposing side before the system was introduced, but really like it now as well.
Good call, muse!
Squidslinger Gilder:
Yeah its been generally good. I wasn't totally against it. I just wanted non private matches to have the option of enabling it or not. Which I'm glad they did. But one problem now is players shy away from non scrambled. So when you want to fly with another captain, you'll often times have to make a scrambled match and then just keep requesting to swap and hope the other player is nice enough to do so.
Players are very aware of levels too. Its like the scrambling is forcing them to play with others more so they are prone to trying more lobbies rather than simpler ones. Had a few more recently enter lobby and say "F**k a 14!" then leave. It affects lobby formation because they quickly want to find another match rather than play with or against an experienced player.
May be time to do the next overhaul. The leveling system. Remove the numbers and go to something different. One idea, similar to SFIV or Playstation Allstars where you have icons and title nameplates which would unlock. Similar way to how the level system works now, cept graphical based instead of number. Would transfer over to competitive scene because special ones could be crafted for the events.
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