Main > Gameplay
Incendiary Rounds
redria:
50% would almost certainly be too high. Right now, a gatling gun should theoretically be able to set fires every 5 bullets. You would more than halve the number of bullets to set fires. Mercury field guns would be almost guaranteed to set fires (wait, why would you... field guns aren't the best example maybe), etc. 25-35% would probably make it a little bit more used, but 50% would be too high.
RearAdmiralZill:
I really don't think it needs changing. It's used on many guns (as previously posts show) for its intended purpose, and some outside of it, which still gives that fire chance bonus.
redria:
Right. I wouldn't be opposed to a very slight buff, but it work's pretty well as intended. It isn't supposed to turn your weapon into a flamethrower.
Spud Nick:
Must be the Cake in me than.
GeoRmr:
I only use them on both the heavy and light carronade for their intended purpose, and the mine launcher partly for their purpose but mostly to change the arming distance. For other weapons I tent to prefer greased rounds to reduce arming, which although are less effective tend to give better dps and overall damage out put over a negligible few meters difference between the round types arming reduction. From the perspective of the heavy and light carronade I would like to see this ammo with a higher ignition chance percentage
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