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Incendiary Rounds

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Thomas:
I actually played with incendiary gatling gun a bit yesterday. Was kind of fun. Especially after you pop their hull the first time. You can load up the incendiary and spray about their ship, causing happy little surprise fires to pop up. If you use it for the initial engagement, it actually might work better than regular gatling or the other ammo types. For just pure damage they'll just spanner and mallet the hull to keep the armor up. But with the incendiary they'll often have a knee jerk reaction to put the fire out. At that point you've already done damage and they haven't repaired it. During the cooldown on the fire ext you add more damage, possibly breaking the armor faster than anticipated.

It mostly depends on their crew and the crew's reaction time though.

So regular has 82 rounds with a damage potential of about 1086.5 damage in roughly 9.84 seconds
Incend will have 62 rounds and do about 821.5 damage in 10.63 seconds, on top of whatever damage the fire stacks cause

(Speaking of fire stacks, does anyone know how much damage is caused per stack of fire? )


You do lose some raw damage potential, but you do make them work a lot harder to make it up with the fire stacks. And if they mallet the hull, those fire stacks will just be sitting there eating away at it, even while you reload.




And as mentioned, chem spray will ruin your cunning surprise fire plan. But that's true with -any- fire based damage and weapons. At least with the gatling gun (and other weapons) they're often not expecting it as much. Especially if you bring a gunner who has other ammo types more often associated with those weapons.

RearAdmiralZill:

--- Quote from: Captain Smollett on January 18, 2014, 12:47:00 pm ---
--- Quote from: RearAdmiralZill on January 18, 2014, 09:23:34 am ---Not all of us take three engies and limit ourselves to one ammo.

--- End quote ---

I should have phrased that differently. That schism in game philosophy aside incendiary currently is not the best ammo for any weapon.  It has some situational use on carronade and gets pretty good utility on mine launcher but even if I'm a gunner on those guns, I'm probably not loading in incendiary 90% of the time.  I think the ammo has far too many drawbacks for the small % of fire chance easily countered by recently buffed fire tools.

--- End quote ---

I don't think it needs to be the "best" to be considered useful. It fulfills many niche' rolls and I think it's in a good spot to do it. A little chaos goes a long way. I wouldn't tell anyone to solely rely on it as the only ammo for sure, but it compliments many ammo kits.

TLDR: It doesn't need buffs.

Sammy B. T.:
Just cause I would never use it, doesn't mean I don't understand its appeal and its role for some. However I would urge people to never assume an enemy hull will be left un-chem-sprayed. If you plan on having a longer engagement, disabling and engineer overwhelm strategies will work well. I just think its weird to use Gatlings for longer engagements when they are without a doubt the greatest quick kill weapon.

Captain Smollett:

--- Quote from: RearAdmiralZill on January 18, 2014, 01:10:08 pm ---
--- Quote from: Captain Smollett on January 18, 2014, 12:47:00 pm ---
--- Quote from: RearAdmiralZill on January 18, 2014, 09:23:34 am ---Not all of us take three engies and limit ourselves to one ammo.

--- End quote ---

I should have phrased that differently. That schism in game philosophy aside incendiary currently is not the best ammo for any weapon.  It has some situational use on carronade and gets pretty good utility on mine launcher but even if I'm a gunner on those guns, I'm probably not loading in incendiary 90% of the time.  I think the ammo has far too many drawbacks for the small % of fire chance easily countered by recently buffed fire tools.

--- End quote ---

I don't think it needs to be the "best" to be considered useful. It fulfills many niche' rolls and I think it's in a good spot to do it. A little chaos goes a long way. I wouldn't tell anyone to solely rely on it as the only ammo for sure, but it compliments many ammo kits.

TLDR: It doesn't need buffs.

--- End quote ---

I agree they don't need to be the best on a gun; I just think incendiary should be better (especially with all the new fire tool buffs) so it's more useful and more used than it is now.  I'd like to see it lose one of its penalties, either no rate of fire loss or no ammo loss, this would give it a ton more applications in the game.

macmacnick:
...Even Cake rarely brings Incendiary Rounds, and with a carronade for cake, it's usually 25% Incendiary, 70% of the time charged, 5% of the time heavy clip.

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