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Incendiary Rounds
Sammy B. T.:
Why pull engineers off guns when I can just pull it out of the sky? Also chem spray will ruin your day in this plan. Really a sensible crew will ruin the plan.
Alistair MacBain:
And thats where the incendiary gat shines sammy.
Get his hull down once. Lets say on a mobula to keep the example. You somehow dont get your finisher in intime. Maybe your gun was sniped, you got a bump so your mortar isnt on arc or the enemy slip into cover.
Then you can put the fire on the enemy hull right when it comes back up. That means he either will loose his hull again to the fire dmg or to the piercing dmg cause he wasted 3 seconds for the chem cd.
And yes a incendiary gat can instagib a mobhull in one clip.
Thats the reason that thing works. For what i rly need greased in that case? You will kill his armor quite faster yes. But while you kill the enemy hull you will still have 2 guys shooting at you.
With the incendiary gat you delay your kill for only a bid of time but you are much safer due to pulling off several players.
Sure this tactic is quite advanced and situational and in most cases i would stick to greased. Just saying that it can work in certain situations.
ITs nothing i would recommend for newer players.
Sammy B. T.:
More complicated and longer doesn't necessarily mean more effective. If I want to distract engis on a balloon I will destroy it as no amount of chem spray can stop a carronade. If your plan falls apart if they have chem spray, it may not be a great plan.
Alistair MacBain:
With a carronade i will probably not have a gatling on the same ship so thats nowhere near realistic. Im talking about certain setups that use gat mortars which can use this as a counter to certain ships.
Sammy B. T.:
I can concede that your build works if the enemy doesn't have chem spray, you have no faith in your second gun, and you aren't worried about getting shot at.
I am not a player who only goes for quick kills, however there are betters ways to overwhelm the engineers of a ship.
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