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The Icarus Cannon
Dolphirus:
I'm still a fan of the idea that damage builds up over time until it hits it's upper end potential. I can't imagine the mechanics behind such a thing would be difficult. The "sweet spot" is interesting, though I think it would make the weapon too limited. I'm currently picturing two of these things on a galleon...
Dresdom:
Building up damage is a great idea. Pretty unique.
Omniraptor:
I'm for having both that and sweet spot- you have to pick a range, then maintain it if you want to do lots of damage.
Dolphirus:
I just keep going back to the Starcraft 2 Void ray. We've seen this mechanic time and time again in games. It's pretty easy to understand and it also makes for some interesting lore. As I'm not an avid SCII I won't claim to be the best to explain. Basically the unit starts by outputting a small amount of damage. The longer is attacks, the more damage it does. I guess the idea is to chain the attack in quick succession to bring down units much faster than should be possible. The downside being that if you don't keep it on target long enough it won't do enough damage to compete. It seems like a very high risk vs reward weapon and IMO Guns of Icarus could do with more of those (we''re looking at you Gat/Mortar)
Lenymo:
A voidray type weapon would be awesome. +1
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