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The Icarus Cannon

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Dolphirus:
I believe Mythbusters did a bit on the "Archimedes Death Ray" which is essentially what we're discussing here. While I don't believe that weapon functioned I do think it makes the basis of good naval combat lore. I stand by my initial thoughts on the weapon. It's a medium/heavy loadout, so it'll only fit on the Spire Galleon or Goldfish. It would be a medium to long range weapon that had a large ammo capacity.  The mechanic that would balance the damage of this weapon is it's obviously slow turning rate and long build up time to do effective damage. The numbers are irrelevant, but imagine the weapon started by doing .1 damage. Then .2, .4. .8 1.6 etc etc. That .2 damage counts for very little. The half minute it would take to reach full potential would count for a lot more. Fire damage is implied but I could imagine the weapon working without it.


-Heavy weapon.
-Medium/Long Range
-Large ammo cap.
-Long build up time to reach full damage potential.
-Slow moving turret.

Spud Nick:
I would rather it shoot in quick bursts rather than a constant beam. Perhaps it could be a one shot weapon the burns out the lens after each shot.

Thomas:
Fire just makes the most sense, since it's a light based weapon.

Personally I don't see it needing a 'buildup' time, since it's just reflecting and focusing light. If it was fire damage, the stacks would naturally build up and deal more damage over time, just like the flamethrower. Essentially it's heating with focused light instead of combustion.


That's not to say it couldn't have a buildup, but I don't think we have a mechanic for that in the game currently. Right now we could easily use the arming time and shell life to limit it's effective range from being too far or too close.


Of course the damage types, the effective range, the arcs, and the size of the gun (although I think we're more or less in agreement that heavy would be best?), clip size, fire rate, reload, and projectile speed are all easily debatable.

I think we all have a vision of what kind of gun we'd like to see, but we also have to consider where it would fit in the array of weapons. Would it be redundant? Too difficult to use? Would it be overpowered when combined with another weapon? (ie: if it's piercing, what about combining it with a flak or hwacha?) Would it replace other weapons that area already in the game?

redria:
I'm not sure how well it would balance but...

We know that at the exact right point a focused beam of light will ignite/heat up something absurdly fast. We also know that prior to that point it will heat, but not destroy. Beyond that point, we could say it has traveled too far and decayed to normal light density.

There are no heavy weapons for setting fires or taking out armor.

It could be a multi-effect weapon, where inside of the arming time (close range) it would act as a low power flame thrower, heating up your target and setting mild fires. Outside of the arming time there is a very small effective window before decay sets in, like 10-20 meters small, making this effective range very difficult to use. But it would be heavy armor piercing + component damage for components hit directly, in effect just a lance of light that drags through where it hits and shreds.

Close range you get fire. Longer very precise range gives armor piercing. You now absolutely need a gunner and probably a range finder. The gunner to have ammo for multiple distances, and a range finder to know when you are in that sweet spot where you deal the real damage.

Dolphirus:
It could be like a magnifying glass. Maybe stack a large number of fire charges AFTER a set period of time on target. I'm kinda stuck on the beam idea though.

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