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COGS Season Three, REBIRTH

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Tropo:
not sure if you heard me this like 5th i talked with sammy about how bad the planetary cogs system is

most games that have competitive scene have ladder or bracket no reason to make up some crap about 'planetary cogs'

make is simple so we can have a more competitive league of team and grown the community

the point that you have continue to ignore my view is pretty rude


tropo's view and not the whole of sacrilege

Squidslinger Gilder:
Think the planetary system was interesting and worth trying out. I was curious to see it in action.

At the very least, it was much more interesting and fun than the scrim system which Muse pushed.

Feast on Thrones:
If it were up to me (though it is not) I would do the competition in the following way:

We want the competition to be community led and so with that in mind we want to keep as much of the community playing as possible each week. So the competition starts off with a round robin. Every team plays every team. This will probably take between 8-12 weeks depending on the number of teams and how many games can be fit into each viewing period. The games would be best of two in this round robin stage. This is an attempt for people not only to win matches but also to play with the minimal loses possible as victory could be down to the number of kills and deaths. If there is a 1-1 situation the winner is determined on the amount of kills that have been achieved in the past two games. If there is a still a draw after kills have been totted up then both teams take a draw. During this period you get 0 points for a loss 1 for a draw and 2 for a win.

After every team has played every team the scores for each team are collected. The points that have been gathered from the round robin stage now seed the teams in an order from 1 to whatever #. The Team in position 1 who had the highest points throughout the round robin period now play the team at the bottom of the table who had the least points. The team in position 2 play the team who were second last and so on and so forth. The downside of this is that there have to be an equal number of teams, so sign ups come on a first come first served basis. Unless somebody can think of a clever way of incorporating an odd number of teams into this system that is fair of course.
This round is a best of 3. So there is a clear winner. The winner of match 1 vs 12 proceed up the table and compete more as does the winner of 2 vs 11 and so on and so forth. The competition now looks more pyramid like with more teams being removed form the running of becoming champion. But it is not over for the teams who lose. The losers of match 1 vs 12 and 2 vs 11 etc etc play each other. And this continuos so you have a pyramid of matches going downwards from the centre line. These run up matches can continue in each bracket meaning that you have more teams competing week in and week out, giving it that feeling  of a community run event still. So hopefully by the end of the competition most teams have been playing consistently, and the whole ranking order is done from the Champions in position 1 to those that didn't do so well at the bottom with everyone in between having been catered for also.

The Final will be a best of 5.

The game time limit will be 20 minutes in the round robin stage. Its a real challenge for teams to win matches but also not concede many deaths and I think is an interesting dynamic especially with this small time constraint. Similarly to the CESports rules if there are not 3 kills before this mark then you have 2 minutes of overtime, afterwards it is a draw in that match if no kills have been achieved and you move on. If there is a kill in this overtime but not reaching 3 then the team with the most kills wins. If 20 minutes expires and you have 3 or more kills then that team is the victor. If it is 3-3 then there is overtime and afterwards the team with the most kills wins.

The second competition stage has a 30 minute running time but the same rules regarding overtime and who wins in scenarios when the full kill limit has not been achieved. The final also has this same running time.

I have thought about this in some detail but not in a huge amount. I really would like some way of keeping people involved throughout the stage so it doesn't just become this very elite model that previous Cogs were. I would like to know any feedback that you have or any questions you may have, or if anything didn't make sense.

Obviously the new competitive scene is not up to me, this is my personal opinion on a format that could work. But if we could agree with something then that would be awesome. Thank you for taking the time to read this.

Skrimskraw:
the planetary system still makes it possible for a vet team to lose vs. a vet team and then fight a new team the week after. that hasnt changed. there are just more split up cogs, meaning some teams might never face eachother.

cogs might have been the first and most persistent thing. but thats only because there were so few teams back then, that no one dared even think about splitting the competitive scene. more teams have been created today, and the overall history of cogs is a disaster of bad management and terrible esport potential, it wont get the support from the majority of teams due to the fact they dont want to stall progress of actually making something that has been tested over and over in countless of esports games.

if cogs is history then I will remember it as something terrible, I could go on for hours, but I wont. Keep defending it all you want, I just want to see something made proper.

Sammy B. T.:
Well they would have to lose two weeks minimum in a row to have dropped that far to teams ranked below them assuming they began this steak on the lowest spot.  Also what system do you propose that would ensure a very team never faces a new team?  Bracket tourneys definitely don't.

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