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COGS Season Three, REBIRTH

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Byron Cavendish:
In the meantime there will be a great box social in that Saturday time slot to keep teams active and competing.

Sammy B. T.:
I still recommend using the proposed rules for planetary cogs. You don't have to call it that, but the system created is fantastic. It was basically created to fix the issues from S1 and S2

Advantages
- With competent and present leadership, the system will run smoothly
- It awards rankings
- It begins at a minimum 6 matches between 12 teams which should be the closest match ups (due to the rankings) and can increase with new players
- There is no wait period if you lose (unless you are the one unlucky team in a scenario with an odd number of teams in which you have a 1 week wait)
- It has a campaign feel to it as your match outcomes affects your placement

Its certainly not casual but I don't think we're looking for casual. If Sunday Rumbles just become Saturday Rumbles and all competitive GOIO becomes is just casual single bracket elimination tournaments unattached from each other, I think we are doing ourselves a great disservice.


Btw, I should note I am not using the word casual in a derogatory sense and I appreciate the role of the Sunday Rumble. Its a simple tournament and that is the point and it does a great job at that. Saturdays can be so much more than simple.

RearAdmiralZill:
Im pretty sure that is the intended task of this new co-op effort. While casual fights are great, we are all looking for something more "solid" and has the feeling of a league. I can't say I'd be sad to see the system of cogs go, so long as whatever it is that come from all this matches the criteria you put in, minus numbers.

Wundsalz:

--- Quote from: RearAdmiralZill on January 16, 2014, 01:07:16 pm ---I can't say I'd be sad to see the system of cogs go, so long as whatever it is that come from all this matches the criteria you put in, minus numbers.

--- End quote ---
Actually the system is quite a bit more adjustable when it comes to the number of clans than it looks like at the first glance.
I've created a brainstorming document regarding the cogs organization a while back which has been used by qwerty to form the rules.
Here's a link to a section covering the aspect of the systems adjustability to the clan scenes size. I've only covered cases of clan scene growth, which has probably been a bit optimistic, but after all reducing the size isn't a big deal either. One could simply remove slots from the gears or cut entire cogwheels.

Tropo:
i just want to make sure everyone knows cogs was a poor set up and i didn't feel invited. (new teams) i have had a team for over 5 or 6 months and i didn't sign up to cogs because it didn't feel like i was welcome

sammy you might be the only person that enjoy cogs and im sorry but it wasn't a community event if you are ok with not having good new completion and there are new clans that didn't sign up to this season of cogs

i only sign up because it was the only match on a saturday

main problems i have with the cogs system

over complex
planetary cogs
present leadership (passed leadership)
match ups ? who dissension is that(due to the rankings)
ranking formats
1 week wait or any wait

Tropo's view and not the whole of sacrilege



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