It would be a shame if the entirety of the Cogs S3 plan were thrown out. I know Wundsalz and Qwerty put quite a bit of work into it. The planetary gearing system, while somewhat complex on the surface, makes it easy to add new teams into the running, as Wundsalz has explained in his overview of the system. It also gives Saturday competitive play the persistent, large-scale flavor that many of the teams are looking for as a complement to the more casual Sunday Rumble. Another advantage that Cogs has is that each team only plays one game per Saturday, instead of having to block off what might end up being an entire day for a single-elimination bracket tournament.
And, for all of its faults during the second season, Cogs has a great aesthetic and ties in really well to the general steampunk theme of GoIO. There was something really cool each week about seeing the Cogs rotate, with all of the lower Cogs jockeying for position in an attempt to get their shot at the top Cog. With the event production skills of Urz and Leto, I bet some really cool graphics and animations for the cogs standings could easily be made.
Finally, Cogs is the oldest, most storied large-scale competitive event in GoIO presently. Why dispose of this tradition? There were flaws, to be sure, especially in the upcomers’ cog, but these have largely been fixed in the new system. It seems like quite a waste to simply discard this system, which has already gone extensive scrutiny and been met with general approval by the community. Now that much of the former divide between certain elements of the community has been healed, it’s a better time than ever to move forward with it, with input and cooperation from all.