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Spectate soundloop

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zlater75@hotmail.com:
When spectating there is a  "woooosh" wind sound that is in a loop and doesn't change according to environment.

Would be very nice if this bug was fixed. Happens at least in labyrinth.

macmacnick:
I have noticed this happening on every map when spectating, and only when the camera is not tethered to one ship; the sound is the same as is played when falling off a ship, before respawning on the shop.

Coldcurse:
could Muse create more "Woosh" sounds then?
or remove the sound from the spectating point of view.

zlater75@hotmail.com:
I like hearing the sounds of guns, ships and the action but that constant loop is a bit annoying.

GreyTea:
Could the noise be ambient wind noise from when you fall from the ship? just when you spectate you hear it when away from the ship itself and more open areas?

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