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A high level multi-situational pyramidion build, with guide for pilot and crew.

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The Djinn:

--- Quote from: Battle Toads on January 15, 2014, 08:03:35 pm ---I just skimmed the OP so I might have missed if you said it or not, but people manning pyramidion's guns should remember to avoid opening fire with mortars or flak until the target's armor is dead or else anything with just "Hull" damage is kinda useless, again I am not an expert but I recommend the greased rounds because they allow firing a lot of hits in a short time against an exposed hull
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Actually, a mortar or Flak can usually begin firing immediately, as they can empty at least a few of their shots and complete a reload before the Gatling will shred an enemy hull. This does, of course, depend on the ship you're up against...if you're fighting a Squid or Goldfish, then probably not. If you're up against a Galleon or Pyramidion though you should take those early shots.

Thomas:
Against a junker or galleon I'd go ahead and unload that first full clip along with the gat. Even though the junker doesn't have -that- much more armor than the pyra, the slim hull will cause some misses and numerous components will soak up some damage. In my experience the gatling alone takes about two clips for a junker and galleon (galleon just because there's a lot of hull).

If you're lucky, some of the last hits of the mortar will damage the hull itself, then during the reload you wait until the armor is stripped by the gatling.


Against a pyra, I'd hold off on the shots (depending on how close you are). One clip of the gatling is often enough to take out the armor, then with some ramming it should be well more than enough.



Overall I wouldn't wait until you start seeing red, but right before the hull drops, so the shells are in the air. It's fine if a few of them hit the hull right before the armor goes down, as you can help finish off the armor. If you wait until the armor drops, a good crew can often repair it before you can finish them off.

Speedy gat/mortar and even hades/flak kills takes precise timing. Greased is pretty good on the mortar and gate, as it increases the dps dramatically. I'm not sure if it would function as well on a hades/flak, as it also reduces the range.

GeoRmr:
I've found that when fighting ships with 100% armour you have time to unload a full clip of the flak and reload before the hades manages to break through the armour. The one exception is against squids but then their armour goes up and down so quickly tactically I find it easier to fire on them regardless of their armour status.


--- Quote from: Thomas on January 21, 2014, 06:41:22 pm ---
Overall I wouldn't wait until you start seeing red, but right before the hull drops, so the shells are in the air. It's fine if a few of them hit the hull right before the armor goes down, as you can help finish off the armor. If you wait until the armor drops, a good crew can often repair it before you can finish them off.


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A very good tip for good gunning in practice there Thomas! Immediately before armour drops the hull begins emitting a small amount of black smoke,  this is a subtle visual cue that I use to recognise the hull status and begin firing. On an unrelated gunnery note if you see this happen on a beat-up squid lochnagar heavy flak can punch through the hull armour and deal enough core damage to kill them.

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