Info > Feedback and Suggestions
Canyon Ambush Capture Point
redria:
Hear me out on this. One of the biggest complaints people have about canyon ambush is that nobody goes into the canyons.
One of the biggest complaints about capture point maps is that once a team takes the point they camp out and re-capping can be difficult due to quick respawns and returns to the point.
My idea is to make a capture point map based on canyon ambush where the point moves in a set path through the canyons.
In order to be competitive on the point, you have to enter the canyons. If you hold the point, you must follow it through the canyons to maintain your possession. If you are trying to capture the point, you can learn the patterns of the point moving and set up actual ambushes. The holding team can send out scout ships to peer ahead around corners and through clouds.
This takes the most interesting feature of canyon ambush and makes it the highlight of the map, instead of being an area one team passes through while the other team camps. It also takes the boring side of a CP map, sitting on a point and waiting for an enemy/waiting to respawn to charge in at an entrenched opponent to die again, and turns it into a tense trail through the canyons with everyone keeping all eyes out for ambushing ships.
The biggest downside I see is having to code in a moving point and making sure the size of the point area was appropriate.
Anyone have any thoughts on this? The more I considered it the more excited I got about it.
Imagine:
Well, to be a bit contrary, the notion that no one ever goes into the Canyon, imho, is a bit overblown.
That having been said, this does sound somewhat intriguing, would be interesting to test something like it out.
redria:
I'll say that I'm not a person who avoids the canyons: it's actually my favorite map, but running a moving CP on it would fit the map perfectly and would address the concerns of those who do see a problem :)
Richard LeMoon:
Do this.
I also agree with redria. I love flying around amongst the clouds and rock walls. 'Galleon Surprise!' is so much fun there.
HamsterIV:
One thing that concerns me are the little nooks and crannies of that map where a cunning captain can invisibly block a capture point. Back in the old days On Desert Scrap there were a few places you could hide a squid so that the game would consider it "on point" but the other team could not see it from the real point. Canyon ambush is a much more complex map with many more crevasses to exploit.
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