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Wundsalz:
Harpoon mechanics! It has got potential to be a useful and fun utility weapon. Unfortunatly it's wasted atm :(
Come on muse, you've basically got the math that's needed to implement proper harpoon physic in your code already (your ramming model). Now just invert it and let us pull our foes into their certain doom!

Thomas:
They're heavy guns. They were originally medium I believe with plans to eventually roll out ships with 'heavy' weapons, but I believe plans have changed. Now we just have Heavy and Light weapons, with no Medium.

Personally I'd like to see harpoons working in an intuitive non-breaking fashion, but mostly because I like taking the idea of making utility weapons deadly.

Omniraptor:
Random idea- while the ship is impaled, make it temporarily lose a portion of its hull armor, kind of like a negative buff.

Spud Nick:

--- Quote from: Omniraptor on January 16, 2014, 09:31:59 pm ---Random idea- while the ship is impaled, make it temporarily lose a portion of its hull armor, kind of like a negative buff.

--- End quote ---


What about reduced speed instead of armor?

Coldcurse:

--- Quote from: Spud Nick on January 17, 2014, 12:56:37 am ---
--- Quote from: Omniraptor on January 16, 2014, 09:31:59 pm ---Random idea- while the ship is impaled, make it temporarily lose a portion of its hull armor, kind of like a negative buff.

--- End quote ---


What about reduced speed instead of armor?

--- End quote ---
Reduced speed makes more sense

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