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Gunner Passives

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Van-Tuz:
Well... If passives aren't the way then we need some gunner tools that can be used not on the gun.

Thoughts?

Mine are:
1) Move rangefinder to a gunner slot. But prevent pilot from using it on the helm.
2) Short range hand-held flare gun. Because there's rarely eough space for a proper flare gun.
3) Short range anti-flare, anti-mine, anti-tar, anti-harpoon gun. Clearing the skies.

Captain Smollett:
I'm for creative gunnery tools that effect the guns utility.

Ammo box, for giving all guns +X% ammo in addition to whatever ammo is being used.

Zoom scope for +X% increased zoom

Greased bearings for +X% turn radius

How about some crazy ones like burning rage that makes your gun do more damage if it's on fire.

DPS boosting may even be sensible if in small amounts (faster reload, faster rate of fire, faster reload etc)

 

Coldcurse:
i was more thinking of only the range finder available for captain and engineer.

when rangefinder is active gunners get +5% accuracy on the marked target.

RearAdmiralZill:
Let me first say that I think gunners are completely perfect as is and need no changes to be "more effective." With that :

First issue with passives - Why don't all classes get one? Id rather keep everything base rather than further solidifying roles on a boat (so you can still have the two gunner dream.)

Next, passive skills. Those simply break the balance that was put there to begin with. For example, Smollet's ideas :


--- Quote from: Captain Smollett on January 07, 2014, 01:20:49 am ---I'm for creative gunnery tools that effect the guns utility.

Ammo box, for giving all guns +X% ammo in addition to whatever ammo is being used.

Zoom scope for +X% increased zoom

Greased bearings for +X% turn radius

How about some crazy ones like burning rage that makes your gun do more damage if it's on fire.

DPS boosting may even be sensible if in small amounts (faster reload, faster rate of fire, faster reload etc)

 
--- End quote ---

The only one not game breaking to me is the zoom. The fire one just means no one will want to risk using fire weapons (a sad day for Cake too.)

There is way too many negatives to passives to justify their addition, in my opinion. I still am all up for more ammo choices, given they don't just repeat what current ones do. What those ammo could be is an entirely different debate.

Captain Smollett:
The buff hammer is essentially a passive buff engineers get when manning guns, it seems logical for a gunner to have a tool that could be applied when using a gun as well in addition to their ammo choice.

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