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Light Flak Arming mechanic

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Squidslinger Gilder:
Then give better turning on the mortar. The great thing about the flak for cqc was it was necessary for attack squid loadouts or for getting better angles with brawling. Mortar you can't turn or unload fast enough to do enough dmg before a hull would be back up if you aren't in an optimal position. You also have to sit longer and be exposed to unload a full clip of mortar. I liked flak more than mortar for cqc just for that fact. A ship with flak could beat a ship with mortar any day as long as the flak captain zoned out the mortar and it wasn't hard to do that.

Crafeksterty:
But that was the problem gilder, if the flak beat the mortar any day, it is an imbalance.

But you talked of the squid, if you buff a gun for the sake of the squid, youve suddenly made many other ships much more powerfull.


But i did find a squid build that has the mortar. Still difficult to aim, but easy to memorise or use.
Gattling on the side, and then mortar on the back. And whatever you want on the front.   Now use the right engine to aim either the gatling or the mortar. The gat and the mort aim are so close you can easily switch as pilot to when their armor is down.

So left side, out of the engine looking from the helm is the gattling. The right from that engine inside of it from where you are looking is the mortar.
It is on the BACK because the back and side guns are closer. Meaning the aim is a tad bit easier, Also  lots of components from the ship you can use to refrence where the weapons limits are.

Captain Smollett:
I for one have always thought that the light flak should have an arming time equal to the hades.  Currently people don't use the light flak often because it loses so much damage within arm time and it has a larger arm distance than lumberjack or heavy flak.

A slight reduction in arming distance, moving it closer to that of the hades should make the gun much more desirable to use imho.

RearAdmiralZill:
Lets not let this turn into a gameplay thread. Making a new one wouldn't hurt if you guys want to discuss the light flak's arming.

Squidslinger Gilder:

--- Quote from: Crafeksterty on January 02, 2014, 09:31:54 am ---
But you talked of the squid, if you buff a gun for the sake of the squid, youve suddenly made many other ships much more powerfull.


--- End quote ---

Then here is the ultimate solution which Muse will never do cause they hate the squid and probably don't listen to my spamming them to fix it.

Return the squid to it's former glory, its that simple. Give it the old speed and agility back. If it has that back, if can utilize mortar better. But no, lets just waste more time nerfing and buffing guns when a chunk of the issues could be better resolved by just fixing the ships. Instead of the common mindset of, Squids don't need to be able to be effective at attacking, they just need to float around shooting at gas filled balls going,"hey look I'm a squid, I have no reason for existence other than this!" You are not a squid pilot, and you will never be one if thats all you can do. At least in my book.

Not just the squid either. I wish I could have shown folks the brief time Muse gave the Pyra a slight half degree turn rate buff in the dev app due to some concerns which I had forwarded from multiple players. It felt so much better and handled like it should given the weight reduction. Or heck take people back and have them play 1.1 when the game was much more fun. Yeah blah blah blah wacky physics blah blah blah fast ship movements blah blah blah. I've said it before and I'll say it again. Give us serverside modding so we can enable 1.1 mode and we'll see how many people go back to Guns of Slugfest Online.

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