- Hull and balloon short (3 sec) cooldown timer after completing rebuild and getting 10% health.
I'm opposed to this one. Firstly, I think carefully engineered ships are already pretty tanky. Secondly (and more important) I feel this mechanic is unintuitive. If ships
need to be more survivable I'd tweak the amount of health that rebuild grants to be higher rather than give blanket immunity to damage for X seconds. The chance of newer (or even experienced) players missing the "XXXXX rebuilt the Hull Armor" message and wasting a full Hwacha clip, for example, is unacceptably high. A definitey "
no" on this one: I just feel it would be bad for the game in a whole bunch of ways, and similar results could (if necessary) be accomplished in an easier fashion.
- Friends list: Add to name if ingame also name of matchserver and if joinable or not (novice or normal, number of players). If not room in list then to the menu when you click on a friends name.
This would probably require a revision of the UI. That said, it currently
does let you know if a friend is in a game, and what map they're playing on. It doesn't say the name of if it's joinable, but that's entirely accessible by right-clicking them and hitting "join match." That puts you in the match lobby, where you can decide to actually join the game or back out to the main menu.
- Sound additions. Add sound to tools hitting solid objects ingame (other players or surfaces). If hitting player, player makes a sound (ouch, ow, ay, ugh, oof, knock it off, leave me alone, ahh, i'm gonna getcha etc). Add sound to hitting bells aboard ships. Add sound to engines when kerosening so engineers know when it is on and also when it stops. Add sound to hydrogen. Add sound to tar. These would also inform captains that they are using them, which can easily go unnoticed.
Subtle sounds for Kerosene/Hydrogen/Tar might be acceptable...but then I'd say that
all pilot tools should have associated sounds (or at least all those that deal damage), and that might get a little annoying for a crew, given how frequently some of them are used.
Definitely opposed to the player-hit noises: I think that would just get irritating. Sounds for hitting metal/wood surfaces and/or bells I'd be okay with though.
- Add optional Experienced match list. Level 6 - 15. Also intermediate level 3 - 5. Would balance skirmishes and give all levels options for finding suitable games. Add possibility to join suitable leveled game regardless of what level the other classes are to get a more practical learning curve. Invite to match by players in it would give access regardless of level. Would help against stomps.
Not sure about this. I'd be afraid of everyone getting locked out of matches, personally. What if I'm one of the few new players on, but all the experienced players are in level 6-15 lobbies?
- European, Russian, Australian and Asian events to get more players during the current "idle" times ingame. Community could maybe help?
Could be a good idea.
- Anti spam timer to global chat.
I haven't really seen spam be much of an issue, honestly. I don't see the harm in this, provided it's not particularly restrictive: I know I've typed up a storm when answering questions before.
- Team vote to move one player to spectate on same team (anti-trolling). Possible once per lobby session.
There have been a number of discussions about this topic...I'm not sure what MUSE's stance was though.
- "working" button beside "ready" button to imply crew setup is under work and signaling others that the ship is not yet ready.
Given that such a button would have no practical use other than alerting the team (which voice chat and/or text can do just as well), I would call this unnecessary UI clutter.
- 2 or 3 random sets of spawnpoints per map so they aren't too predictable. Same amount/range but just a bit different places each time on same map.
Meh. It would be pretty easy to memorize 3 sets of spawn points and figure out which one is in use. Doesn't really gain us much other than a bit of randomness at the beginning of games, and a higher memorization requirement. Not sold on the idea: I'd prefer to just see the spawn system revised a bit.
- Buff Spire armor 10%
Definitely not convinced this is necessary. The Spire is currently a BEAST in good hands, and its relatively low armor is definitely a sacrifice worth making.