Info > Feedback and Suggestions
Clearer capture indicator
The Djinn:
Did a quick Photoshop mockup (please excuse the sloppy lines of colored points and the .jpeg artefacting...I did this *really* quickly). Tried to make it obvious when the point was actively being captured/decaptured (it only rotates when its current state is actively being changed in this version), as well as letting you know immediately when it is blocked. This has the added advantage of letting you know the MOMENT you begin to decap an enemy point: it'll being spinning, even if you don't see the first tick or two go down.
Not quite sure how best to indicate what the numbers stand for, but I think that the numbers belonging to whatever team is currently causing action to happen is fairly clear.
Thoughts?
Click Image to Expand
Rainer Zu Fall:
I quite like that! Buuuuut it also could show how many ships are blocking. Apart from that - quite a nice and simple idea.
ramjamslam:
So for uncapping you changed the number to the number of ships uncapping from number of ships who own the point (i.e. zero) which I think is good but I think it should also be flashing or something to make it more obvious.
--- Quote from: RainerZuFall on December 18, 2013, 04:18:44 pm ---it also could show how many ships are blocking.
--- End quote ---
I don't really mind. Maybe it should never show the amount of ships on the point. That would make it a pleasant surprise when you get to the point :D.
The Djinn:
--- Quote from: ramjamslam on December 18, 2013, 04:27:34 pm ---So for uncapping you changed the number to the number of ships uncapping from number of ships who own the point (i.e. zero) which I think is good but I think it should also be flashing or something to make it more obvious.
--- End quote ---
The icon spins, actually. Sort of like how a controlled point spins currently (in my concept a controlled point does NOT spin). Flashing would be too distracting, I feel, but the subtle rotation should be enough to make it apparent to anyone even half paying attention.
--- Quote ---I don't really mind. Maybe it should never show the amount of ships on the point. That would make it a pleasant surprise when you get to the point :D.
--- End quote ---
I actually considered that. Do points capture/decap faster with multiple ships? If so then I feel the number of ships acting upon the point is important to know. If that's NOT the case (and I've never really been sure) than I'd like to see the numbers gone.
Thomas:
Personally I'd like to see the number of ships both teams have on the point. For me it helps me know if I'm actually on the point, and not just drifting a few meters away while I try to recap it. Usually you can tell when the point stops capping, but this can take a few seconds, as the movement is hard to see a lot of the time. It also helps know how many ships you have to remove from the point before it starts capping. If it showed both team numbers, it could help the defenders know how many ships are currently on the point and need to be removed.
Not having ship counts might make it a little more difficult for new players, and they'd have to rely on the text box to know they're on the point, while the ship counter is slightly more obvious.
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