Info > Feedback and Suggestions
Clearer capture indicator
Jazzza:
When the point is captured it's fine - the little icon is a full colour of the team who owns it. When the point is being captured or is being contested is really confusing.
The white lines in the icon makes it very hard to see if the point is actually going up or down unless you look hard at it. It adds contrast to an already hard to see icon when on a dark background. Maybe you could add a solid white circle to the background of the icon to help visibility.
Maybe the icon can blink or pulse when it's being contested. That will make it very clear. Blinking usually indicates something is paused, however contesting a point in this game does not pause it (for some reason).
The number in the circle is confusing. Is that the number of total ships in the capture point? Is that the friendly ships? Enemy ships? Maybe a little ship indicator on either side of the capture icon could indicate the number of ships capturing. 3 ships on the left (blue) means 3 blue ships. 1 on the right (red) means 1 red.
I know I'll probably get a lot of negative feedback (as I do with nearly all of my suggestions) but you guys are all used to the UI. I am mostly and I understand how it works most of the time, but if I can't work it out sometimes (and I play a lot of games) then what hope does the rest of the world have?
A good UI doesn't need explanation or people asking questions. It should be clear and obvious.
TL, DR: capture icon is hard to read.
Thomas:
That little number inside the circle is the current number of ships on the point that are in the process of controlling it. (If the circle is just a sliver blue all the way up to full blue, it'll show the number of blue ships. If the circle is slightly red all the way up to full red, it'll show the number of red ships)
While capturing the point from the enemy team, this number must be 0 for the point to start converting, at which point you'll slowly see the enemy team color leaving the circle. It's not that easy to see, and can make it difficult to know if you're on the point or not (since it won't show a number until your team starts to control it).
At least that's how I think it works. It may have been tweaked in the recent update. I do agree that some more clarity would be useful, especially when recapturing a point (stealing it from the other team).
Rainer Zu Fall:
I'd also like to see some indication if your control of this point is increasing, decreasing or stationary. Maybe a plus, minus and nothing besides to the number?
--- Quote from: Thomas on December 17, 2013, 11:50:01 pm ---At least that's how I think it works. It may have been tweaked in the recent update. I do agree that some more clarity would be useful, especially when recapturing a point (stealing it from the other team).
--- End quote ---
Indeed.
--- Quote from: Jazzza on December 17, 2013, 10:19:41 pm ---A good UI doesn't need explanation or people asking questions. It should be clear and obvious.
--- End quote ---
You've got a good point there. Problem is that most games also do have a complicated or unusual UI, but it is introduced to the player in the beginning. That might be solved by further looking into tutorials, I guess.
ramjamslam:
I agree. Especially for blocking and uncapping points where there is no visual indication that you are on the point (other than the small change in colour of the capture icon).
Captain Smollett:
--- Quote from: ramjamslam on December 18, 2013, 02:31:11 am ---I agree. Especially for blocking and uncapping points where there is no visual indication that you are on the point (other than the small change in colour of the capture icon).
--- End quote ---
True, I usually have to check the text box in the top left to confirm I'm blocking or that it's being blocked.
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