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Ludum Dare 28
HamsterIV:
Disclaimer: Not Guns of Icarus related
I missed you all last weekend because I was participating in the 28th Ludum Dare. It is a programming contest where participants try to make a video game around a community selected theme in 48-72 hours. The theme this time was "You Only Get One" there is usually a joke theme as well and this time it was "Justin Bieber".
I decided to make a game about Justin Bieber only having one Vorpal Boomerang, and using it to fight his way through an army of Justin Bieber Zombie clones. Here is the intro text:
He is a Beliber.
Born wild lands of Canada 19 years ago, he is not alone.
There are others like him, some good, some evil.
For almost a decade he has been entertaining fans,
using zombie clones to augment his talent.
He can not die, unless you take his head and with it his power.
In the end, there can be only one.
He is Justin Bieber the Pop Star.
My game runs in the web browser and can be played:
http://www.monkeydev.com/unity/ld28/
The LudumDare entry is:
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=4265
Here are some shiny Screen shots:
If you have a few minutes give it a play and leave me some feedback. Sorry if this counts as advertizing, I am just that desperate for attention.
Mattisamo:
It's pretty cool tbh. I think the player's char should say something when you win a lvl/catch boomerang. Sprees would also be nice.
HamsterIV:
The first kill you make on a throw give you 100 points, the 2nd gives you 200, and so on. I would have liked to add some flashy particle effects to better demonstrate this, instead of just incrementing score. There was only so much time. The 5 star ranking is only available if you average 3 kills per throw, but it is possible to wipe out the entire level in one throw if you are good enough at dodging your own boomerang.
Mattisamo:
--- Quote from: HamsterIV on December 16, 2013, 04:43:14 pm ---The first kill you make on a throw give you 100 points, the 2nd gives you 200, and so on. I would have liked to add some flashy particle effects to better demonstrate this, instead of just incrementing score. There was only so much time. The 5 star ranking is only available if you average 3 kills per throw, but it is possible to wipe out the entire level in one throw if you are good enough at dodging your own boomerang.
--- End quote ---
Yea, I managed to get like 7-8 in one throw, after conga-lining them some. Just a small counter on top of the screen saying "This many enemies with last throw" would be nice.
HamsterIV:
Since the contest was still running when I got home last night, I added a score based particle effect. Every time an enemy dies it emits 1 particle for every 50 points it gives you. So the first enemy explodes with 2 particles, then 4, then 6 and so on. I could have added a text counter for best throw a lot easier. Unfortunately the contest is over and I am not allowed to change the game. I am keeping your suggestions in mind for the post contest build.
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