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Some Guides i kept away. [How to mine] [Heavy flak] [Lumberjack]

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Schwerbelastung:
Just a quick comment regarding mines: when I occasionally use the mine launcher, I have my gunner (or if I'm the gunner, suggest that I) bring lochnagar, incendiary, and lesmok. That way he has ammunition for 4 ranges - very short (loch), short (incendiary), medium (normal), and long (lesmok). I do realize the benefits of burst and charged mines, but I usually opt for the 4 different ranges instead of more effective medium range mining.

Incendiary rounds are in my opinion better at short range mining than heatsink or greased since they do not reduce the damage. However, after the last patch, I would probably at least consider bringing heatsink instead of incendiary if the enemy has flamers due to how you can "reload and forget about chem spraying it" after using heatsink on it.

GeoRmr:

--- Quote from: Schwerbelastung on May 05, 2014, 09:11:02 am ---Just a quick comment regarding mines: when I occasionally use the mine launcher, I have my gunner (or if I'm the gunner, suggest that I) bring lochnagar, incendiary, and lesmok. That way he has ammunition for 4 ranges - very short (loch), short (incendiary), medium (normal), and long (lesmok). I do realize the benefits of burst and charged mines, but I usually opt for the 4 different ranges instead of more effective medium range mining.

Incendiary rounds are in my opinion better at short range mining than heatsink or greased since they do not reduce the damage. However, after the last patch, I would probably at least consider bringing heatsink instead of incendiary if the enemy has flamers due to how you can "reload and forget about chem spraying it" after using heatsink on it.

--- End quote ---

Heat-sink is useful for defensive mining where the phobos is not one of the builds primary weapons, a last second short range mine with the -20% projectile speed is much quicker to aim and shoot and then leave the gun immediately to return to repairs because of heat-sinks +50% yaw speed buff.

When crewing a lumberjack fish build that has mines I tend to use greased rounds for mining purely because I have them and can use them to change the deploy range where the phobos is not used as a primary weapon.

Schwerbelastung:

--- Quote from: GeoRmr on May 05, 2014, 09:15:49 am ---
--- Quote from: Schwerbelastung on May 05, 2014, 09:11:02 am ---Just a quick comment regarding mines: when I occasionally use the mine launcher, I have my gunner (or if I'm the gunner, suggest that I) bring lochnagar, incendiary, and lesmok. That way he has ammunition for 4 ranges - very short (loch), short (incendiary), medium (normal), and long (lesmok). I do realize the benefits of burst and charged mines, but I usually opt for the 4 different ranges instead of more effective medium range mining.

Incendiary rounds are in my opinion better at short range mining than heatsink or greased since they do not reduce the damage. However, after the last patch, I would probably at least consider bringing heatsink instead of incendiary if the enemy has flamers due to how you can "reload and forget about chem spraying it" after using heatsink on it.

--- End quote ---

Heat-sink is useful for defensive mining where the phobos is not one of the builds primary weapons, a last second short range mine with the -20% projectile speed is much quicker to aim and shoot and then leave the gun immediately to return to repairs because of heat-sinks +50% yaw speed buff.

--- End quote ---

Correct. I usually opt for the non-reduced damage of incendiary mines compared to heatsink ones if I don't have to worry about the flame stacks as the turning speed seems to be good enough even without heatsink. Both incendiary and heatsink are viable short-range mines for me, depending on how much fire I'm facing, but before this patch I usually didn't need to consider heatsink.

Crafeksterty:
I really dont see the apeal for incindiary. From where the default mines deploy is enough for me, add in charged and its pretty strong.
Shorter than that lies Lochnagar, lochnagar busts either 90-100% armor, or 50% hull health. Very good versus rammers or just ships getting in that close.
Lesmok for long ranges. obvisously. Incindiary only adds extra fire on components otherwise wouldnt have fire. No real more fire stacks, and its pretty random to how much fire you do put on the ship because you rely on chance.

Chmielewski:
That was actually helpful, thanks! Mining is still hard for me, though...

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