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Ship weapon ideas

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Ninjamanj:
These are just ideas so don't freak out if you think they are the most stupid things you have ever seen.

1. Heavy whirlwind Gatling gun(medium weapon platform), Basically 2-4 whirlwind Gatling guns one 1 frame.

2. leacher rocket(light weapon platform), a very slow firing rocket that connects to a ship part(other than the hull) and does damage to it over time. To get it off your ship you would simply have to hit it with a hammer a couple of times.

3. Heavy flamethrowers(medium weapon platform), longer range flame throwers with more flame.


This next idea is WAY out there and is probably a terrible idea.
Mini airship, a very small, fast, but weak single man airship with a single light weapon controlled by the pilot. you would control it like a normal airship but you would also use the mouse to aim and fire the weapon. Pilots would still be able to use there piloting abilities by selecting it then right clicking, gunners would use there ammo types just like they normally do. This would have to be on a different weapon platform so someone doesn't outfit a galleon with four of them and do a lot of damage. once deployed you would not be able to repair it or get off until you move back to the launching pad on your ship. If it dies anyone with a engineer tool would be able to re-build the mini airship and the pilot of the mini airship would wait a few seconds before they re spawn on the ship. It would be a very slow re-build on account for how useful and powerful it would be.

Ninjamanj:
Another idea for the mini airship is a airship with 2 of these mini airship pads and 1 weapon. It would be fairly weak and slow since it would have two of these airship platforms which would be fairly heavy. Also one last thing have a option to not have the mini airship platform and when you do you lose a bit of your upward movement speed.

Sylas Firehammer:
These actually sound kind of interesting in regards to the new weapons, but I'm not sure how balanced they could be.

Ninjamanj:
well the heavy whirlwind and heavy flame thrower would both be on a heavy base so they can do a bit more damage.

Alistair MacBain:
I actually dont see the point in both of them.
A heavy flamer? THey flamers only purpose is to disable ... But it probably wont do to much to a good crew.
It might work a bid on goldfish and a closerange side of a galleon but not sure ...
The heavy gat? Why?
The light gatling is already stripping the hull armor of most ships in one clip. So for what do i need a heavy version of this?
Which i could use on 3 ships which doesnt benefit so much from it ...

The leecher? Would need alot of tweaks and goes against the easy princip to learn the paths we currently have.
You would need to tie it to certain points on each ship cause else it might be impossible to remove.

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