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Galleon Load outs

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Kain Phalanx:
A galleon without a dual flak broadside isn't a galleon.  I liked the stock galleon before arm times messed up the port side.  Now, I'd have to regretfully recommend one hwacha in its place to go with the carronade and gatling.  On the plus side, the mine gun was added and is a great option for the rear gun.  Don't skimp on the rear gun.  The galleon actually has an escape unlike most think and it involves throwing the throttle full forward and leaving the helm to man the rear gun and/or fix the balloon.  The mine is a great deterrent to would be chasers, especially along with a tar cloud and maybe Lochnager ammo, so that you can get your ship back in working order.  Attempting a turning battle with a close enemy while your components are going down is a lost cause.

TheSovietKlondikeBar:
As for my suggestion, I fly a Galleon with Gat/Hwacha/Hwacha on one side, Flak/Flak on the other, and Flamer in the back. As for pilot tools, I use Kerosene, Phoenix Claw, and either Chute Vent or Hydrogen. I ram often as a Galleon, when tactically advisable (or if I'm being crazy), and then open up with the Gat and Hwachas. Two Hwachas may be redundant, however depending on the situation, you can fire them separately for disabling power or together for a respectable amount of killing power. Especially with the Gat mixed in. For the Hwachas I suggest Heavy for long range (if you don't/can't use your Flak cannons), Burst (for disabling overkill), and Charged for that wonderful killing potential. Remember that your Gunner can preload ammos into guns. On a Galleon, USE THIS TO YOUR ADVANTAGE. The Flak side can offer long range support/killing power, as the raw damage that Flaks provide can actually do respectable damage to the Hull (especially since you have two of them), and once the Hull is down GG.

Also, a funny thing to report. A Buffed Heavy Flak with a Lochnagar shot can destroy any Hull bar a Galleon. If my math is correct, it does 1132 damage to Hull Health, which is more than the second highest Hull Health (Goldfish) at 1100 and 268 lower than the Galleon at 1400. A unbuffed Heavy Flak shot with normal rounds does 462 damage to Hull Health.

Alistair MacBain:
Would give you the tip to switch one flak to a lumberjack. THat way you get a decent ability to shred armor with the collision/ shatter dmg of the lumberjack and still enough killing power with the flak.

Richard LeMoon:
Depends on what you are up against. If I am fighting a Blenderfish, all gats on small guns, double hwacha left side, double Hellhound right. Drogue Chute, Impact bumpers, and Claw. You don't have to move fast, as they will always come to you. When your balloon gets popped (it always will), hit the chute, bring ALL of your crew topside and have one engie stay on the balloon while the other jumps from hull to balloon to fixing guns. Ignore your lower deck for now. If your balloon is down enough that you are about to hit the ground, make sure you are not moving and switch to bumpers. Use your gats to disable the main gun on the Goldfish. This gives you the time to fix your balloon, raise up a bit while your crew dashes for lower guns, and then eat fish for lunch.

TheSovietKlondikeBar:

--- Quote from: Alistair MacBain on January 07, 2014, 11:25:37 am ---Would give you the tip to switch one flak to a lumberjack. THat way you get a decent ability to shred armor with the collision/ shatter dmg of the lumberjack and still enough killing power with the flak.

--- End quote ---
I did try this initially, however the Lumby is harder to hit with than the Flak (even though that is already a hard gun to hit with), so I put it on for people who aren't as experienced with the long range heavy mounts, as well as another thing.

Two Flaks deal such a raw amount of damage that one clip from each of them can take out at least half of a ship's armor with just normal rounds. A Lumby is better for reducing balloon and armor, yes, but if you stay within the range of two Flaks, just by spamming shots at the hull you will cause permanent damage and even destroy a ship with one volley. And also, I don't know if this was a bug, but Heavy Flaks light fires without Incendiary.

Lumby is for players with finesse. I ain't fancy, I just got big guns and a reason to shoot at ya. :D

I also do not like balloon popping weapons and Squids. I prefer to fight "honorably". :P *shot*

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