Main > Gameplay
Art meta is boring
Queso:
Basic trig basically dictates a hell of a lot of balance in this game. On a long range weapon with little drop, the farther away you are, the less vertical arcs matter.
GeoRmr:
--- Quote from: Byron Cavendish on January 15, 2014, 06:16:37 am ---If they were truly at the ground level and another ship was at the sky limit there is no way an artemis can hit that. Something isn't adding up. Maybe it was a merc or two. I think you need to go shoot an artemis and truly see how limited it's upward arc is.
--- End quote ---
They had a 3 artemis mobula, one was above the helm. after they hit the ground they were able to shoot out the lj on the (slight) bounce up, buying them enough time to stay in the air long enough with the balloon repaired to get all 3 artemis on us. Props to whoever they were, gave us a real tough game which I wasn't expecting from people with only C.30 games under their belt.
GeoRmr:
--- Quote from: redria on January 15, 2014, 08:13:26 am ----edit- I was going to complain about Dunes, but it doesn't belong here, so I removed it.
--- End quote ---
Haha, that map's sky limit is - questionable.
GeoRmr:
To hit the the top from the absolute bottom is indeed lesmok range. Situationally it is not too difficult to gain a small amount of altitude at closer range to be effective with burst rounds, when you bounce off the floor for example, or indeed taking into account redria's point about the pitch of the ship tilting backwards when ascending.
Spires altimeter
Mobulas altimeter
Map Distances
Hit marker
Sammy B. T.:
That really doesn't strike me as outrageously high especially since you were using Lesmok, an ammo type that will functionally never be used on an artemis.
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