Main > Gameplay
Art meta is boring
Kain Phalanx:
I explained my reasoning with facts, so no, "almost all of that was wrong" is incorrect. I also explained why a primarily short range weapon can still have a long shell life. This is disputable but you haven't effectively done so. The rockets seem faster than they used to be and I qualified my statement with "originally". The speed is also useful for precision's sake as you must aim for components. "Disabling power over raw kill power" is not particularly a feature of long range guns. The closest weapon to the artemis is the hwacha, and that's a close range gun. "Long range disabling" isn't a common feature in many games as it's usually close range where you need protection/to prevent escape and it's not particularly fair or fun.
The artemis has a great firing arc. Compare to the mercury cannon, a long range weapon. What's it doing on the side of a pyramidion in conjuction with a mortar if it's for long range? If you're going to ignore my points, do me a favor and ignore my posts altogether.
Omniraptor:
--- Quote from: Puppy Fur on January 09, 2014, 12:11:55 pm ---In my opinion it doesn't matter how hard it is to use. If it has the power to do a lot morethen other weapons then it's unfair.
Two artemis can kill hull health. The meta build I see right now is hades (extreme hull armor damage) with two artemis (extreme weapon and decent health damage). This gives great long/medium range. On the other side of a Junker gat/mortar. Extreme close range killing. That's the meta ship I'm seeing more and more of. Just tired of it.
--- End quote ---
Don't forget that hades also does a very respectable amount of hull damage (1.4x modifier). The counter to this art/hades is a disable-y mobula, lumberjack spire or carronade goldfish. Details here https://gunsoficarus.com/community/forum/index.php/topic,2920.msg53678.html#msg53678
Puppy Fur:
--- Quote from: Omniraptor on January 10, 2014, 03:43:02 am ---
--- Quote from: Puppy Fur on January 09, 2014, 12:11:55 pm ---In my opinion it doesn't matter how hard it is to use. If it has the power to do a lot morethen other weapons then it's unfair.
Two artemis can kill hull health. The meta build I see right now is hades (extreme hull armor damage) with two artemis (extreme weapon and decent health damage). This gives great long/medium range. On the other side of a Junker gat/mortar. Extreme close range killing. That's the meta ship I'm seeing more and more of. Just tired of it.
--- End quote ---
Don't forget that hades also does a very respectable amount of hull damage (1.4x modifier). The counter to this art/hades is a disable-y mobula, lumberjack spire or carronade goldfish. Details here https://gunsoficarus.com/community/forum/index.php/topic,2920.msg53678.html#msg53678
--- End quote ---
Spire can die in 10 seconds to hades/duel artemis and mobula is just a downgrade of spire or junker (depending on the build). Goldfish can't do anything with the main weapon being sniped instantly, which is exactly what happens to every goldfish I see. All medium weapons are worthless when an enemy has a merc or artemis.
Byron Cavendish:
In our practices the Gents have found the mobula to be the hard counter to the triple arti junker, which is great because it makes the mobula valuable competitively for once.
Omniraptor:
--- Quote from: Byron Cavendish on January 11, 2014, 12:15:00 pm ---In our practices the Gents have found the mobula to be the hard counter to the triple arti junker, which is great because it makes the mobula valuable competitively for once.
--- End quote ---
That's because the triple-artemis junker is not very good. Double-artemis/hades junker is what all the cool kids are using.
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