Info > Feedback and Suggestions
New Role Ideas
Byron Cavendish:
Does anyone really care about this rating? Its an arbitrary number. More often that not I'm an engineer captain, I'll probably get a bad rating, I know that. But really who cares? You know you did a good job or that you didn't, you don't need a silly algorithm to tell you that.
Thomas:
There's a whole 'nother discussion about the rating system in general.
https://gunsoficarus.com/community/forum/index.php/topic,3025.0.html
It just brought into focus how we have a role (engineer) often doing more of a gunner role. While the rating system isn't the gold standard for doing well, it does seem to emphasize that each role should be doing their related role tasks. Reminding me of the gungineer, which is a player created role that already exists. It doesn't really have a place in the current system, so giving it one would be kind of neat.
If there was a gungineer role as described above, how might players form their crew? I think I'd try to have one of each role on most of my ships, although on some of the other ships (squid for instance), I might go with a 2 engi's and a gungineer.
Crafeksterty:
We would have a whole new aray of achievements. Levels and costmes....
All for a slot being traded to have 2 gunner and engi slots? Or whatever.
I really dont see the benefitt of that. The classes benefitt as they arre at the same time a limit. This is a balance. While a multi role would just be a standard player with random specialisation. This would be less beneficial in high level play and confusing in low level play.
That THIRD item slot (especialy for engineers) Is super important. It determines what makes the class. An engi with no extinguisher is going to cry for it. A pilot with no spyglass (also On crew) is going to have the ship on all the wrong places. A gunner may as well run engineer without a third ammo option.
Omniraptor:
The problem is that there isn't a single light gun that needs three ammo types. The heavy guns need at most two.
Imagine:
--- Quote from: Omniraptor on December 29, 2013, 12:09:07 am ---The problem is that there isn't a single light gun that needs three ammo types. The heavy guns need at most two.
--- End quote ---
Yeeeeah, about that, let's not get into this again shall we?
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