Main > Gameplay
Spawn system feedback 1.3.4
Richard LeMoon:
Totally understand on the implementation issue. Don't take anything I say as a demand for something "RIGHT NOW!" as you may get from others. Just making suggestions for the (distant) future, and tossing things at the wall to see what sticks. As for the time to deploy thing, those times are just pulled out of thin air, likely completely wrong, and also just tossed at the wall of sticking. The main thought there is to to maybe allow for strategic off-sides spawns, but at a cost that may not be worth it. It encourages own base spawns, but does not demand it.
I have only been in a few 3v3 matches as captain so far with the new system, and only died once (in a Mobula? Yes, in a Mobula), so can't really say much about it as is.
Sorry for not getting involved in the testing. I'll see what I can do in the future.
awkm:
@Richard LeMoon
Yes, I know they were ideas and thank you for providing your ideas. They were very useful.
I just want to paint a clear picture of what can and can't happen in the immediate future.
And for the future, hell this thing may ultimately get pulled but I don't make decisions until each stage has been rolled out. We have a hot fix coming in a week and will hopefully solve many grievances that were express here and in dev app. Yes, there were people who did not like this in dev app but it was a very small sample size. I even had a poll whether about what to do with it but there were only 10 participants when we handed out several hundred keys. We need more testers!
Voices being heard here is great but I'd even like this to be even bigger and louder. If more people participate here, publicly, then it's likely that dev app will also get more participants. That's the real key here. We need active numbers.
Richard LeMoon:
As in some other games I have been in, there are a lot of people that never read forums or news, or even ingame chat. If you want to get a lot more feedback, I recommend tossing a nice, hard to miss, "Test new features before anyone else! Be a part of making the game the best it can be! Try the Dev App now." kind of thing on the main menu of the game itself. In the empty space next to Quick Join and Matches might work. Not sure if you could do this, but if you want even more testing and feedback, think about giving actual achievements for testing things. 'Tinker' achievements, or some such.
The Djinn:
I know my issue with Dev App testing is the small community: I'm not always available at testing times due to my work schedule, and it's VERY difficult to test things like how Spawning reacts in a real game with just 1-2 people. :(
Thomas:
Right now I think the best course of action is to just split the spawn zones for the teams. I am however, not really stoked about spawning near/at my enemies at the start of the match (if I'm reading this correctly). While it's nifty for ships to spawn in formation and close to each other, it gives certain ships a larger advantage. Namely those with close range high burst damage (brawl builds). I think spawning on their respective sides and needing to approach each other like usual is ok. I know a lot of ships use this initial travel time to form up with their team, and do some last minute planning and give out orders. If you spawn too close to your enemy you don't get this time. This can lead to more time being spent in the lobbies as they have to do more of the planning before they get into the game, and then they don't have time to make any corrections/clarifications. This extra little time is also to give the slow loaders that time to finish loading.
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